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Old 12-08-07, 08:27 PM   #1
Dizoak
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Unsinkable Yamato's?

I've had this problem a couple of times before, and want to know if anyone has perfected a "weak spot" for HIJMS Yamato" I recently found 2 in one task force, had a perfect approach and then proceded to pump 6 torps into one and 3 into another, without having an appreciable effect other than stopping them dead in the water. That would have been a good sign, except it appeared they were both shipping crateloads of pingpong balls, cuz they never sank. What gives? These were all under the keel shots, lined up on turrets so as to start a magazine explosion. Any ideas?
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Old 12-08-07, 08:33 PM   #2
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We had a thread on the toughness of the Yamato a few days ago..

http://www.subsim.com/radioroom/showthread.php?t=126460

Frankly, I'm glad to hear she's hard to sink. Makes the sim sound more realistic. Historically it took the combined air compliment of a carrier task force to take these bad boys down.
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Old 12-08-07, 08:42 PM   #3
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Default Hit her low

Hit here at about the 30ft mark at least on your first attack, hit her with all tubes at once to minimise the chance of her being battoned down and damage control teams being at the ready for later fish, try to get a good spread along her length, she seems to be a little more fragile in the stern and forward of her front batteries. As you see her start to list remember to adjust your torpedo depths accordingly. Concentrate your fire on one side and try to capsize her.....
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Old 12-08-07, 09:10 PM   #4
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I found a Yamato, mine took 10 fish to sink too, the first 6 just stopped her dead in the water, the stern tubes wrote her off.
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Old 12-09-07, 06:00 PM   #5
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You have to remember that they were truly massive ships, with enormous armour levels, vast numbers of compartments and, accordingly, very difficult to sink. They both absorbed something along the lines of 17-20 torps and a similar number of 500 or 1,000lb bombs before sinking, and even then it took something like 2 hours.

The fact that you can stick a single torp into a BB and watch it go off like a firecracker is decidedly unrealistic IMO. Bear in mind that a warship is designed to take damage. They have far more compartments than any vessel of comparable tonnage, and a much larger crew with far more damage control equipment (sprinklers, fire hoses, fixed and movable pumps).

Archerfish sank Shinano (the 3rd Yamato class, redesigned as an aircraft carrier) with 6 torps, but she had not finished fitting out and her crew was poorly trained.

I would expect you to be able to cripple a Yamato with a salvo if you got 6 hits. 10 hits might sink her. The reality is you would damage her so badly she'd be out of the war for a long time, plus absorb a lot of materials and time in repairs, so that's a victory from a strategic perspective anyway.
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Old 12-14-07, 02:11 PM   #6
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Default yam

Trie to get be hind it and hit the props it will blow them off or it should fire about 2 torps and the rest of the fleet should leave it behind so you can do ya dirty work




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Old 12-08-07, 08:37 PM   #7
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Wow. Up to 10 torpedo's to take her out? I mean, one would think that if it was dead in the water, they wouldnt have enough power to pump out the bilges, i guess i could try spreading the torps out instead of trying for the instant kill every shot...maybe flooding over the entire ship would work better than just pummeling one or two spots.
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