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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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It's so frustrating to lose a target you were in a good position to take out because it's night and very choppy and you can't get more than 1-2 seconds of visual contact every 10-15 seconds. This time it was a rear escort playing catch up so it was moving fast and I didn't have much time.
Of course, it's situations like that that make the successful attacks all the more sweeter. But it doesn't half make you feel useless. |
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#2 |
Lucky Jack
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Small trick and was used.....raise your depth. No reason you can not get the conning tower up over the waves thus extending your periscope more! Once done the wash over the scope is much much less. I usually set depth at 40 feet and this allows the scope to be over the wave.
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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Yeah, by the time I decided to do that it was too late. Live and learn.
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#4 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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LOL, I've cursed the screen a few times for the same reason until I too was advised to simply raise the sub a wee bit! I catch on so fast, D'oh!
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#5 |
Gunner
![]() Join Date: Nov 2007
Posts: 100
Downloads: 34
Uploads: 0
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i have a QUESTION regarding all this of raising depth
how does the enemy see you do they actulaly have to see you or is it that once your above a certain depth and range your automatically seen so for example if i let my whole sail out of the water will they automaticly see me or will they actually have to see the ship thus having only the sail up should keep me better hidden? |
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#6 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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Pop yer top too far outta the water and if an enemy has a gun to bear ... yer gonna get targeted.
It's a calculated risk. But one that works.
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----------------- Snuffy! |
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