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Old 12-04-07, 05:10 PM   #1
GOZO
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Default Patch 1.04 NVIDIA issue? (Resolved)

Hi.

Just started to test 1.04. I always run at graphics settings ="High" and it works wonderful with 1.03 until now with 1.04.:hmm:

I have a NVIDIA 8800 GTX card, 4 gig ram and a Dell XPS710 with a quad 2.66 proc.

What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....




Other things like dignhys and life boats show the same thing. The water inside shines like gold. (plus slime green like below )



Anyone seen this?

I run with basic "High" graphics on a clean SHIV1.04.

Regards

/Per
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Last edited by GOZO; 12-06-07 at 05:14 PM.
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Old 12-04-07, 05:25 PM   #2
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Yep.
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Old 12-04-07, 05:58 PM   #3
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I have this also on my 8800 Ultra, apparently no one from the devteam in Romania has a GeForce 8800 series card so that the patch could have to be tested on it or rather the patch was not tested at all ...would not realy surprised me with this Ubisoft product line
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Old 12-04-07, 06:11 PM   #4
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Yep. I have that on my 7600GT
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Old 12-04-07, 06:12 PM   #5
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I think i noticed this in the unmodded game. Otherwise id have a coneption fit and start cursing myself for being such a dumbass.
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Old 12-04-07, 06:26 PM   #6
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That's a side-effect of the increasing of opacity near intersections of water edge and other 3D objects in the scene to get a pseudo-antialiasing effect.

It can be hotfixed with using waterTranspPS.fx shader from v1.3. The difference in visuals to the new shader is negligible if you ask me
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Old 12-04-07, 07:03 PM   #7
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Radeon X1950 Pro here and same thing, so it's not only NVidia.
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Old 12-05-07, 06:42 AM   #8
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Quote:
Originally Posted by Seeadler
That's a side-effect of the increasing of opacity near intersections of water edge and other 3D objects in the scene to get a pseudo-antialiasing effect.

It can be hotfixed with using waterTranspPS.fx shader from v1.3. The difference in visuals to the new shader is negligible if you ask me
Can you please put this file for download somewhere..
If you do not have space let me know, I will host it.

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Old 12-05-07, 10:32 AM   #9
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Quote:
Originally Posted by Shiplord
I have this also on my 8800 Ultra, apparently no one from the devteam in Romania has a GeForce 8800 series card so that the patch could have to be tested on it or rather the patch was not tested at all ...would not realy surprised me with this Ubisoft product line
I dont have any problems like that with my Ultra..Something is wrong in your settings...What do you use to do the card settings?
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Old 12-05-07, 09:19 AM   #10
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Quote:
Originally Posted by GOZO

What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....
It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.
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Old 12-05-07, 02:55 PM   #11
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Quote:
Originally Posted by maerean_m
Quote:
Originally Posted by GOZO

What I get is something that looks like golden St. Elmos Fire during dark hours..?

It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal....
It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.

Is it me or is everyone ignoring what Maerean_m has stated here?
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Old 12-05-07, 03:05 PM   #12
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yep and I have a 8800 ultra!
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Old 12-05-07, 03:47 PM   #13
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Quote:
It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.

I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless.

It worked so fine in 1.03 and now it´s crap. Sorry.



/OB
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Old 12-05-07, 04:19 PM   #14
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Quote:
Originally Posted by GOZO
Quote:
It's a feature ("Improvements to Water rendering" in the readme), to mimic the foam that forms near objects' surface when floating in the water.
I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless.

It worked so fine in 1.03 and now it´s crap. Sorry.



/OB
This is were folks like Leovampire step in and play with the textures
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Old 12-05-07, 10:57 AM   #15
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With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.

Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away.

Thats the only time I've had this problem, which at the time I didn't even realize was one.
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