![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Hi.
Just started to test 1.04. I always run at graphics settings ="High" and it works wonderful with 1.03 until now with 1.04.:hmm: I have a NVIDIA 8800 GTX card, 4 gig ram and a Dell XPS710 with a quad 2.66 proc. What I get is something that looks like golden St. Elmos Fire during dark hours..? It follows the sides of the boat and when decks awash it looks as if the water turns in to molten metal.... ![]() ![]() Other things like dignhys and life boats show the same thing. The water inside shines like gold. (plus slime green like below ![]() ![]() Anyone seen this? I run with basic "High" graphics on a clean SHIV1.04. Regards /Per
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 12-06-07 at 05:14 PM. |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
|
![]()
Yep.
|
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
|
![]()
I have this also on my 8800 Ultra, apparently no one from the devteam in Romania has a GeForce 8800 series card so that the patch could have to be tested on it or rather the patch was not tested at all ...would not realy surprised me with this Ubisoft product line
![]() |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
Yep. I have that on my 7600GT
|
![]() |
![]() |
![]() |
#5 |
Rear Admiral
![]() |
![]()
I think i noticed this in the unmodded game. Otherwise id have a coneption fit and start cursing myself for being such a dumbass.
|
![]() |
![]() |
![]() |
#6 |
Pacific Aces Dev Team
![]() |
![]()
That's a side-effect of the increasing of opacity near intersections of water edge and other 3D objects in the scene to get a pseudo-antialiasing effect.
It can be hotfixed with using waterTranspPS.fx shader from v1.3. The difference in visuals to the new shader is negligible if you ask me ![]()
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]()
Radeon X1950 Pro here and same thing, so it's not only NVidia.
|
![]() |
![]() |
![]() |
#8 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]() Quote:
If you do not have space let me know, I will host it. ![]() |
|
![]() |
![]() |
![]() |
#9 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
Quote:
|
|
![]() |
![]() |
![]() |
#10 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
Kilroy was here |
|
![]() |
![]() |
![]() |
#11 | ||
Lucky Jack
![]() |
![]() Quote:
Is it me or is everyone ignoring what Maerean_m has stated here?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#12 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
|
![]()
yep and I have a 8800 ultra!
|
![]() |
![]() |
![]() |
#13 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]() Quote:
I am sorry but do not see it as an improvement, just a mess up big scale making the use of modern graphics cards useless. ![]() It worked so fine in 1.03 and now it´s crap. Sorry. ![]() /OB
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
|
![]() |
![]() |
![]() |
#14 | ||
Lucky Jack
![]() |
![]() Quote:
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#15 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
|
![]()
With my NVIDIA Geforce 7900 Go card at home I had a similar problem that lasted all of about 2 seconds. Till I read this thread I thought it was a reflection of the light in my room.
Was in Nav Map at around 6000 TC and went straight to Bridge and the glow lasted about two seconds under my bow and went away. Thats the only time I've had this problem, which at the time I didn't even realize was one. ![]()
__________________
\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
![]() |
![]() |
![]() |
|
|