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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2007
Location: Sweden
Posts: 42
Downloads: 4
Uploads: 0
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I was on a mission to photograph a port and was closing in on it in shallow waters. But I forgot to switch to silent mode and suddenley (after a stupid depth meeting ping) there were three destroyers attacking me. They destroyed my batteries and diesel engine, so I was laying dead a periscope depth. I sunk one and damage another with torpedoes before I touched the seafloor. I surffuced and thougt I maybe can destroy the las one...but I was sunk...
So no other choice but to load a savegame...I had saved just before I entered into the shallow waters...but when the loading was done and I started to move my sub just started to sink without any damage... this happened a couple of times with the same save, I had to load an older savegame on the same mission (which worked)...does anyone know about this. I tried to search it but couldnt find anything...
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- Chelnak! ---- ![]() ![]() U3 - Swedish submarine from 1939 (stricken 1965) http://www.malmo.se/kulturbibliotek/...800076850.html |
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#2 |
Nub
![]() Join Date: Apr 2006
Posts: 3
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Well, I have a similar problem. I'm using TM1.7, maybe thats the reason.
So I stumbled upon this nice juice convoy, got into position to shoot and saved the game. Happily threw out 6 torpedos, then had to alt-tab when the torps were half there and because I had some crashes with alt-tabbing I saved again. Well then, 4 hits, two misses. Ok, I thought, lets try this once more. Loaded the first game and... um... the convoy was gone! ![]() ![]() Funny thing is, the hydrophone contact markers are still on the map, but slowly fade away, because there is nothing there any longer. Do others have this problem, too? Is it due to the patch or TM? Do you use any mods, propy? |
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#3 |
Lucky Jack
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I doubt it has anything to do with TM. Often in the SH series saved games get corrupt for some reason. SH3 was always best to save surfaced and with no vessels around you. SH4 is not so bad. I have saved several times with convoys in sight. Loaded my save without issue later on. I suspect it is just best to call this career a wash and start over.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Nub
![]() Join Date: Apr 2006
Posts: 3
Downloads: 0
Uploads: 0
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Not exactly what I wanted to read. I remember having a few problems with saves in SHIII as well, but I can't remember disappearing ships or crashes when loading a game. (In addition to the above, the save before this whole convoy thingy crashes the game when being loaded.) Looks like I'll be a bit more careful with saving and loading stuff.
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#5 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
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I loaded up a savegame and all of the sudden had damage reports from all over, eventually sinking. I started a new career.
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#6 |
Canadian Wolf
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Welcome to SUBSIM
![]() 2006 eh... :hmm: RDP |
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#7 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I have yet to have a save game which immediately resulted in a game crash or sinking. I play an un-modded game. Perhaps there is something running on the machine which corrupts saves, but not all of them? Timingof the save is critical?
-Pv- |
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#8 | |
Nub
![]() Join Date: Apr 2006
Posts: 3
Downloads: 0
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![]() Quote:
![]() You see, I'm more of the lurker style and don't play SH very regularly. But sometimes, especially after some movies I just need to put some holes into some ships. Regarding the savegame problem: I found the very same convoi at the place it was like 10 or more hours before in-game time. So it's like I jumped back in time. The hydrophone markers on the map are there (fading) but the convoi need another 10h to reach this place. Fortunately this mostly solved my problem but it still leaves a bad feeling if you know that saving the game does not necessarily save the exact current state, just an approximation. That explains why saving is so quick. @Propy I guess we'll have to live with the fact that SH does not dump the complete state of the world in a savegame, but rather enough data to approximate this state. This may work well in 99 out of 100 cases, but can as well give a wrong result. I conclude this from the fact that saving is quick, the savegames are relatively small for such a large world and the problems shown in this thread. |
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#9 |
Sailor man
![]() Join Date: Jul 2007
Location: Le Havre, Haute Normandie, France
Posts: 44
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Do you have the same set up (id the same mods enabled) you had when you saved your game ?
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#10 |
Seaman
![]() Join Date: Nov 2007
Location: Sweden
Posts: 42
Downloads: 4
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if it was me you were asking...then yes. I have the same mod, I only use the one that removes the grainy part of the pp effects.
The strange thing is that it happened at almost the same place...twice...no mines (as I first thought). I tried to go at flank speed to avoid it but no...I only sunk faster. I fixed it by loading a earlier save and completed the mission without anymore bugs...
__________________
- Chelnak! ---- ![]() ![]() U3 - Swedish submarine from 1939 (stricken 1965) http://www.malmo.se/kulturbibliotek/...800076850.html |
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#11 |
Sailor man
![]() Join Date: Jul 2007
Location: Le Havre, Haute Normandie, France
Posts: 44
Downloads: 0
Uploads: 0
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Ok
to investigate closer you should remember your previous actions just before your saving. But I think the easiest way to solve that problem, is to reload a previous game as you have done. |
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