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#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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Do you remember how everyone was trying to find a reason for instant death of the sub for no reason when trying to dive?
Now you can see how it happens. Try to set depth to maximum, go to damage controll screen and watch the hull % number. As soon you reach a certain depth the number instantly changes from 0% to 100% and you die. There is no gradual hull damage like in sh3. When you get below certain crush depth your hull is instantly destroyed you have no chance to see it coming. This is not a big problem when you know your crush depth. But it changes when you take some damage to the hull. So the reason for the sudden loss of the sub is that if you have taken damage and your crush depth is less then before, there will be no indication that youre aproaching it. No cracking, no bursting pipes. These effects start when you reach the crush depth but thats of course to late. I assume there is a bug. |
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#2 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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Yow! Great find WS!
There really should be a more gradual increase in the hull integrity numbers factoring in the amount of hull damaged sustained... Historically, a number of US subs survived diving below crush depth by dint of emergancy blowing of the ballast tanks and God's Grace... Is this modable or hard-coded?
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#3 |
Stowaway
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some kind of indication
I would have though that in RL there woulod have been some signs of iminent danger from seals and valves failing before the main hull failed.....
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#4 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Lucky Jack
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Funny, last night I had taken damage. I decided to check out the damage % screen. It showed 15%. I though, ok, cool I keep sailing. Later on, I was kept down by some DD. I went to the the red line on the depth meter. I forget the depth. After about 5 minutes at the deepest the boat was able to go, per the red line, I start hearing the usual, this is damaged that is damaged blah blah. I briefly see water start leaking and then the instant death screen.
I'm guessing that if the hull has some damage....best to watch how deep you go. Keep an eye on that meter gauge. If she is climbing...you be too deep ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Rear Admiral
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Yeah i noticed that the other day. The crash speed variable in the zon file slows down the time it takes to crush your sub, just as it always has, but there is no slow bleed of hps from the hull. It's as if the game is making an abitary decision, "Go below crush depth for X amount of time, you die".
edit: Your crush depth btw, is effected by your hull integerty. The more damage you have, the shallower your crush depth becomes. |
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#7 | |
Lucky Jack
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That is logical. Then logic would dictate that you should be able to watch the hull % gauge slowly go up but apparently it does not.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Wow, this is very different from what I understood. I thought that at a certain depth, the hull started taking HP damage.
tater |
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#9 | |
Ace of the deep .
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