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Old 11-28-07, 10:06 PM   #1
-SWCowboy.
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Default [WIP] SWC's Ghostly VIIC

I'm sure the majority of you have seen my Engine of Destruction VIIC repaint:




But I'm sure you've never seen her like this:


I still haven't set the opacity to how I'd like it just yet - frankly I think she could stand to get a little less visible, but it's my current work in progress.
The conning tower, torpedo tubes, snorkel, props, shafts, and railing still needs to be tweaked, but I'm getting there.

I'll keep yall updated as I get things done. This is JSGME ready and will work on all VIIC skins that you have enabled.
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Old 11-29-07, 12:09 AM   #2
-SWCowboy.
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This is what I showed you from where I last left off:





Here's where I'm at now:


In this shot you can see how I haven't touched the conning tower yet, nor have I found those stinking torpedo tubes or periscopes, but when I get the hull sorted out I'll find my bearings.

These are all original screenshots, the only thing I did to edit them was crop them and resize them to being 500 pixels wide. My screen is 1440x900; I doubt the admins here would appreciate those kinds of images being displayed at that resolution :rotfl:
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Old 11-29-07, 01:00 AM   #3
Madox58
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Message sent.
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Old 11-29-07, 01:13 AM   #4
-SWCowboy.
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I swear this conning tower must have 2 TGA's going for it, cause in the objects folder as I'm editing the Turm7c_hd.dat I have the opacity set to 150. The last shot I posted it was at 170 and I'm not noticing any changes whatsoever...

Last edited by -SWCowboy.; 11-29-07 at 01:15 AM. Reason: wrong filename mentioned; fixed now...
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Old 11-29-07, 05:31 AM   #5
DivingDuck
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Moin,

IIRC the turm comes with 2 texture files. One of them is in the *.dat, the other one is referenced externally.

Regards,
DD
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Old 11-29-07, 08:31 AM   #6
-SWCowboy.
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DD if it's referenced externally what am I looking to edit? Where is it referenced to?
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Old 11-30-07, 06:11 AM   #7
Paajtor
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Quote:
Originally Posted by -SWCowboy.




Here's where I'm at now:

Wow! What a truly original idea!

I must say...I don't like most of your skins that much (can you take that? hope so), because I usually go for the "realistic/historical" ones.
But this is a nice idea.
Imagine having a entire see-through uboat...great to show your kids (if you have any), and explain how the thing works.
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Old 11-30-07, 12:34 PM   #8
-SWCowboy.
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Paajtor I just offer up stuff that's original and unique - I don't mind if some people don't like it, that's the nature of art. Can't please everyone, might as well please yourself
This mod is universal for the VIIC boats, it'll work on my skins, Koondawg's, Fubar's, anyone who's ever painted a VIIC. Hell it'll even work on the stock boat too.


As soon as I've moved into my new apartment and get everything settled I'll have more time to devote to this. That damn conning tower is still getting on my nerves though...
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Old 11-30-07, 02:15 PM   #9
DivingDuck
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Moin SWCowboy,

if setting all the values to 150 does not work on some parts, it seems to me as if there is an additional texture that is addressed but not contained in the turm.dat. Check the turm 3d object´s properties node (4/100) to see, which of the textures are adressed. If you don´t succeed, you can send me the file(s) in question, and I´ll check them for you.


Regards,
DD
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Old 12-01-07, 10:41 AM   #10
-SWCowboy.
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I'm moving into a new apartment so this'll be put on hold til I get my internet setup. I might be able to sneak in at work but I doubt that'll help.
Gonna fiddle with this some more in my off-time - maybe work on a few new skins here and there, I'll be back on in a more permanent situation in 9 days, maybe less if the AT&T guy installs it quicker

I'll be back.
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