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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: I think you should.... | |||
Keep the speed chart and lose the airbase markers |
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18 | 18.95% |
Keep the airbase markers and lose the speed chart |
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31 | 32.63% |
Keep both |
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23 | 24.21% |
Lose both |
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23 | 24.21% |
Voters: 95. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Rear Admiral
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I am thinking about:
1.) throwing out the airbases displaying on the map, for three reasons: a. Map in TM is laggy with all the extra names and such b. Kind of unrealistic knowing where all the jap airbases are. c. the reason for my use of it was to display some semblance of battle lines. Much like ports would change color in Sh3. I don't feel it accomplishes this enough in over ride A and B. 2.) Throwing out the gramaphone as a speed/range chart. This little feature generates nothing but complaints, and no compliments. I use it, but i swear, all i hear is complaints about "my gramaphone is broken" and frankly im tired of it. This poll closes in 5 days. |
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#2 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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Keep the airbase markers. A map in which you do not know if its bases are enemy or friend would feel much too empty.
I would ditch the speed chart. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Hmm well i know you mods put so much effort and your valuable time into these great creations so for me what you end up offering is fine by me But (aint there always a but lol) A: Is it possible to give choices of what individuals could have as there "default" tm map etc ? B: Would this overload your workload so to speak if at all it is possible ?? Ohh ps: Please if you ever think of losing the what i call "auto identifyer" (Lock on and after a few secs it shows target) could you please at least make this a seperate offering ![]() Anyways looking forward to 1.4 vs of TM I have clean installed and await the go ahead for my beloved mods (TM/ROW/Hud mod etc) Take Care Have Fun Ciao Def EDITED: Forgot to vote lol, Voted lose speedchart keep air base markers (solely due to me not yet getting to grips with the speedchart (also i scribble on papaer by me with rough course calcs lol) |
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#4 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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The lock triangle is coded in the exe file. I also tried it the other way around. Using manual targeting removes the problem. So I tried to mod manual to semi auto targeting. Also no joy.. I've also asked the devs, they say it not possible to mod. ontopic.. I voted remove both.. Foo ![]() |
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#5 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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I'd say keep 'em both. I don't use TMaru, but I've scavenged it for some of its parts I liked. One of it was the speed chart (the air nav map I don't know how to implement to RSRDC, as it uses different air bases I think, but I'd gladly do it if I could). Only yesterday, as a matter of fact. Got the gramophone playing within seconds of seeing the chart for the first time. And you're telling me people complain they can't use the gramophone anymore?! Maybe you should just redo the buttons...big, fat colorful buttons with PLAY, STOP etc written in garish letters all over them!
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#6 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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My only gripe with it is, it takes about 3-4 seconds to load, but I suspect it's my antiquated computer that should take the blame. I'd vote "keep 'em both" again if I could! ![]()
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![]() ![]() ![]() Let the Beast inside you free! |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Hmm, just got an idea for a mod...
tater |
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#8 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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C'mon Tater Sir, Don't keep me in suspenders err i mean suspense lol
Have Fun Ciao Def |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's easy enough (in theory) that I might bang out a test and show a screenshot later.
tater |
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#10 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
![]() ![]() I voted to keep the airbases. Because I like them. As for those who complain about what you've done ![]() Cheers!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#11 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Woohoo, Sounds intriguing (spell check ? lol)
Will await screenie tater sir Have Fun Def ohh blast i was doing so well on my 2nd patrol too lol then arrives 1.4 to scuttle me grrrrrrrrrrr lol |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Leo did the airbases, not me. Credit where credit is due!
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#13 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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I like the airbase markers as it is unrealistic due to it's 100% accuracy but i'd imagine knowledge of some enemy air base locations would have happened, ie: Wake Island.
I don't use the speed chart OR the gramophone so "NO COMMENT."
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#14 |
Rear Admiral
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I must be the only person here who plots intercept courses on contact reports. :rotfl:
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#15 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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Once i'm in the area where I assume the contact was heading i'll dive and listen to sonar to find them. It doesn't always work but I don't normally have problems finding targets.
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