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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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My weekend is coming up, so I'll have more time to play the game
![]() 1. Dive times! The U-9 class took around five minutes to dive! So, we need to slow down the dive times. They didn't crash dive very fast. 2. U-9 conning tower. It looks waaay too large. Would it be too hard to make it smaller? 3. Torp reload times. Seem to fast 4. Sub skin textures. I want to clean them up a bit, refine them.
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#2 | |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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The other guy looks lonley... ![]() |
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#3 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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how about we take the game to the drawing board and make it look attractive and up to date but everythin else stay cool
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#4 |
Sailor man
![]() Join Date: Apr 2002
Location: Boston, MA USA
Posts: 44
Downloads: 33
Uploads: 0
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If I had just one thing, and one thing only, to mod, I'd ask for... a bearing indicator in the periscope view. Something to indicate the direction I'm looking, accurately. I've managed some nice manual setup sinkings using the field of view indicator in the compass, but each one has been a nail biting experience all the way, not because my calculations were off, but because I can't be absolutely sure of the ship bearing in the periscope.
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#5 |
Seaman
![]() Join Date: Nov 2007
Location: Darmstadt, Germany
Posts: 39
Downloads: 0
Uploads: 0
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Does anyone know about where divetimes and torpedo reloading times are implemented in the game?
All u-boat types have different (but too short) divetimes, so it must be somewhere. I tried all parameters in shipdata.txt and TorpedoTypes.txt without any success. Any clues/hints? |
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