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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
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Hello Commanders,I would like to know if you agree with what could be a new way
to move around the sub in a theorical forward SH editions.So,have you seen Ship Simulator 2008 from VStep? You can turn around,move sidewards and walk ahead and back travelling this way every inch of the station you are in,and not just that,also you are able to climb and descend stairs in order to reach several compartments and decks. This way,would be interesting that Ubi developers could have this system into consideration to give simmers the best inmersive atmosphere aboard its further units.Also more compartments and stations at high detail could be done. Lets pray to have a future SH5 close like that. Let me know your opinnion guys. |
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#2 |
Sailor man
![]() Join Date: Jul 2007
Location: Le Havre, Haute Normandie, France
Posts: 44
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I share your idea
Would your prefer in a nuke sub or WWII sub ? |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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I can understand your desire for this. It would be a nice feature to be able to check out the boat and crew. Still--I would vote against it. The reason is simple: Modelling everything in such detail would take a tremendous amount of effort and could easily detract from the meat & potatos of the sim.
I would rather see that effort put into further AI enhancement/more realism options/more dynamic modelling of the boats (each one would be a little unique--crush depth varies etc). There is much that could be done with escort AI resulting in more of a challenge to escape a counter-attack. Imagine getting a new command and not knowing exactly what to expect from the boat. How deep will it go? (They all had the same theoretical crush depth but in actuality--they were all different). Boat A takes 3 seconds longer to dive than Boat B and Boat C just can't keep it's engines running (HOR Diesels). I could go on for pages but I think I've made my point. Not that my point is any more valid than your's!!! It's merely my opinion (And everyone around here has one ![]() Peto
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#4 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Basically I would place quite a few things in the 'To Do' list ahead of creating an entire submarine interior. ![]() Besides when are you going to see all of it?
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#5 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
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My 2 cents is for a truly dynamic alternate history from where sh4 leaves off. What if Germany didnt lose in Russia. what if Russia stayed neutral or even axis. What if England was forced to go Vichy. What if u-boats did move into the Pacific with support? Not realistic in a 100% vain, but many possibilities for a truly dynamic campaign. Let me be an influence on history. Just a thought. Till then, Lurker is sending my s-boat on another mission to some deserted piece of ocean where I can destroy sampans till my gun barrel melts.
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#6 |
Sailor man
![]() Join Date: Jul 2007
Location: Le Havre, Haute Normandie, France
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Question of point of view
I understand that modeling the interior would be a full time job, but if you consider that the main goal of the game is to simulate the life in a sub, it is a useful work. It depend on your interest: - a navy battle => the develoment team would have to pay attention at the exterior skin of the boat and the behaviour of ships in all the sea conditions... - a simulation of life (like Sim's for instance), where your are the chief of the crew and not the captain (I mean You are passive in the battle, You only execute the oders of your captain, quicly and with efficiency) paying attention at the interior is a necessity... I think the second point of view have to be expanded because I find that the managament of the crew in SH4 is too simple and has a small interaction with the rest of the game |
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#7 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#8 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
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Well,dont tell me that you are not interested on a state of the art submarine simulator.The only thing developers need is time to build it,they can spend the next 3 or 4 years developing a new amazing sub project with lots new items implemented.If not,have a look at what are doing XSI devs with the still on building stage Fighter Ops.This my friends is going to be the Top of modern fighter simulators,improving and expanding day by day with renewed technology and addons.Even,when the right time arrives it has been told that a Navy Ops is going to be released,and from here I would like from all modern warfare simmers to join our voices a make a little push to see if XSI devs brings us naval warfare to this great project aswell,implementing detailed and full operative sub and surface platforms to interact with the air element.
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#9 | |
Sea Lord
![]() Join Date: Sep 1998
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I prefer games I can play and not just read about. JCC |
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#10 |
Sparky
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I say the SH series should remain historical. If you want alternate history that is what enigma is for.
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#11 | |
Ace of the Deep
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![]() Never to see the light of day again! ![]()
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#12 | ||
Sparky
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