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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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SH4 is very quickly becoming the sim it should have been when it was released. Both the Sims of title of this post have added some badly needed characteristics, which make the game that much more enjoyable.
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#2 |
Canadian Wolf
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They are great ones
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#3 |
Lucky Jack
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I very interested in how RSRD progresses. The first installment is great. I really enjoy it. Lurker has done a great job on it. I bet the next installment will be even more creative and enjoyable.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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I plan to start a RSRD campaign when the second installment is complete. I'd just hate to start one now since it doesn't cover the entire war period.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#5 |
Navy Seal
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Sorry
As long as RSRD conflicts with Trigger Maru, I'll have to pass. Doesn't matter how good it is, any mutually exclusive choice with Trigger Maru loses.
ROW knows the score and plays nicely with TM, RSRD could do the same.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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It does work with TM just fine, although not straight out of the box. See the RSRDC thread for more.
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