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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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this started last night with my FANG
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#2 |
Subsim Aviator
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did we just discuss this a few days ago?
SH3 commander user? malfunctions and sabotage on?
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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malfunctions. my crew is quite loyal:rotfl:
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#4 |
Watch Officer
![]() Join Date: May 2007
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![]() ![]() this has and is happening to me. also, got a flak gunner who does not want to shoot down planes - i can not use it too. i call for ahead flank and telegraph drops off to all stop. but it seems to work with commands below ahead flank - sometimes ????!!!!!! sometimes i dont get any responce from the diesles and am just stuck there like a sitting duck. if i call for crash dive, everything goes off except any kind of movement..... it's driving me nuts cos i like my crew and dont want to die......... but what to do - someone said my flak gun issue is a bug of some kind. the other things probably malfunctions/sabotague - even though i dont have the sabotague enabled ??????????????????? ![]() i'm wondering if any of the GWX technicians have any ideas around this ![]() sh3 gwx sh3 commander flag4 |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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The malfunctions/sabotage mod only affects "Load Times" for the flak guns, meaning that the gun will take forever to reload imitating a jammed weapon which was common after long periods under water. It has nothing to do with gunners refusing to fire or showing poor marksmanship.
as for the flank = dead part of the mod, a vast majority will have the given speed reduced, sometimes slightly acting as a mere annoyance, sometimes greatly reduced requiring the captain to consider his options about returning home or engaging in a surface action. Sounds like a bug unrelated to the mod. Try hitting reverse slow then hitting ahead flank.
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#6 | |
GWX Project Director
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Did you at any time, enable any additional mod without first 'rolling back' SH3 Commander? |
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#7 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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![]() Quote:
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