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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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I was out testing some RFB tweaks tonight, and ran into a sweet-looking enemy task force - looks like it's probably several troopship/liners, with maybe a couple of heavy cruisers and a few destroyers. I'm shadowing on the surface at night, just at the edge of visual contact range. My crew are popping off with "ship sighted" contact reports like crazy, so i figure - now should be a good time to send a contact report before completing my end-around and closing for the attack. However, although I and my crew have spotted a bunch of the ships, the game won't let me send a contact report.
Does anybody know (1) what the maximum range is at which you can send a contact report, and (2) is that range moddable so that it can be increased to be in concert with how far your crew can spot the ships?
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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for you to make a sighting report or contact report. You can see every DD but unless they are part of the main body you can not send a contact report.
So in a convoy 2 to 3 freighters and or tankers In a task force 2 to 3 troop ships and or with a light cruiser or 3 large ship's like battle ship's. If they do not show up in red on the NAV map you crew is not spoting them. |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Contact reports require that you be within some ridiculously close range, I think it's 4500m.
No RL sub would EVER use a radio that close to the enemy. Never. Wish we could change it to something realistic. Like, for example extreme radar range, or at the very least bleeding edge visual range. |
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#4 |
Eternal Patrol
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It's a radio report. You should be able to send it anytime, whether you can see the enemy or not.
Silly game. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Radio report, yes, contact report... the game needs to know what you are reporting, so I can understand having to "lock" a target to pick it.
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#6 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
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Yeah--It makes radio reports largely useless. It'd be nice (but I certainly don't expect it to happen) if you could have a drop down list of what you'd like to report in (convoy/ task force composition) and supply your own speed/course estimate as well. It'd be awesome to get points for a good report (as historical).
OT: I always dreamed there would be a subsim that didn't tell you what you had sunk, but that you created your own report (ships sunk and tonnage estimate) to turn in at end of patrol. The more accurate you are, the more renown you get--maybe resulting in more options open to you (such as picking a patrol area or getting a moral-raising ice cream maker ![]() It'd be cool but I'm just dreaming instead of working on that virus laden computer on the bench behind me (the one begging for a wipe and reload ![]() Cheers! |
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