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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
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Well, I know I'm not the best, but I'm just wondering if I'm sinking too many ships? Granted, I play on full realism minus the manual TDC, but I still think my sinkings are far too high.
I'm on patrol 4 I believe, and each cruise I rack up about 40-50k tons. I look at the log board back at Pearl and I've got something like 124k tons to my name, the next highest has about 30k. I'm running Trigger Maru and that's really it for gameplay enhancements. Is it because there are too many ships? In SH3 I used manual targetting, but I would use the weapons office to calculate a solution for me, I didn't see that option in SH4? Or am I missing something? I'd like to go back to this setup. Thanks, |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Use the manual targeting. Your tonnage WILL go down.
As far as I know, the weapons officer solution function isn't present in SH4
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
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I was sort of dreading that answer, as I thought the Officer option struck a good balance. I'll have to run some training missions and see how I do.
Btw, your tagline, awesome |
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#4 |
Eternal Patrol
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Yes, it is partly because you encounter way too many ships. If it was truly realistic, a lot of people would never buy it.
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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It is after all a game.
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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I think tater's improved campaign layers are a godsend. I really enjoy the reduced and smaller contacts. It makes sinking the big ones so much more rewarding.
If you see an unescorted huge european liner every day, it becomes no big deal. If you see one maybe once or twice a career and everytime, it's escorted by 3 DD's, your heart starts pounding a little faster when you move in for the kill. ![]() Maybe you should try that mod, jbt. It can be found here: http://www.subsim.com/radioroom/showthread.php?t=116283
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#7 |
Navy Seal
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In my experience running manual targeting, cruise tonnage of 30-50 kilotons is difficult to avoid. I do not reload and double-dip a cruise. This is a defect in the simulation in my judgment, but it does nothing to lessen my enjoyment of the game.
Taking US war averages of 1 ship sunk for every 6 torpedoes expended, your load of 24 torpedoes should sink 4 ships x 5,000 tons for a decent sized merchant = 20k tons. It's easy to see that we're overachievers here from the average. That's because we can get close to one ship for every 3 torpedoes. But it is a game and gameplay must sometimes take precedence over realism or we wouldn't have players. Every once in awhile I like to do a mission with super torpedoes and play a little Quake just to have some excessive fun.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Something else to look into is mods that make it more challenging. For instance the Natural Sinking Mechanics mod.
http://www.subsim.com/radioroom/showthread.php?t=118005 It makes it more challenging to sink a ship. Read the thread to see why.
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#9 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
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I believe the NSM is actually part of Trigger Maru, and I've had some issues with it in the past where ships would just refuse to sink.
As another poster said, I think the amount of shipping is way too high, and should it be lessened, sinking the larger stuff would be much more of a "deal" rather than seeing them on every cruise. |
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#10 | |
Navy Seal
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I have rethought the situation
Quote:
Have a nice day ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#11 | |
Grey Wolf
![]() Join Date: Sep 2007
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#12 | ||
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
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#13 |
Eternal Patrol
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A friend of mine got arrested the other day. There was a knock on his door, and when he opened it there were police cars, tanks, and helicopters circling overhead. A man in a black suit said "We understand you tore that little tag off your mattress."
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#14 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
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I'm pretty new to SH4, so I was amazed at the veritable plague of ships infesting the seas, it was of Biblical proportions. I couldn't believe the IJN was that huge.
Now with Tater's campaign layers mod I just ran a patrol with just a single ship spotted (sunk). It was a nice break from the monotony of sinking ship after ship after ship, limited only by how fast I could generate solutions and push the Fire button (and number of torps, of course). OTOH, you just might be a lot better than you think you are!
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