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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Posts: 11
Downloads: 1
Uploads: 0
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Just out of interest in there any way you could move the Deck Gun from the Deck to the Conning Tower, ie one of the AA gun mounts??
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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To what advantage ??
Not in this mans NAVY.:rotfl: :rotfl:
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#4 |
Swabbie
![]() Join Date: Jul 2005
Location: Azores - Portugal
Posts: 14
Downloads: 50
Uploads: 0
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Well I don't know if it will work, but you can try. Edit the UpgradePacks.upc file and seach for:
[UpgradePack 10] ID= Upack40mmSingle NameDisplayable= 40mm AA Gun FunctionalType= UpFTypeWeaponFlak UpgradePackSlotType= USHeavyAA Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1= 1942-10-08, 1943-04-05, 300 UnitUpgradePackIntervalOptions2= 1943-04-05, NULL, 150 IDLinkUpgradePackElements= 40mmSingleUS [UpgradePack 12] ID= Upack3in50calDG NameDisplayable= 3" 50 cal Deck Gun FunctionalType= UpFTypeWeaponCannon UpgradePackSlotType= USDeckGun Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1= NULL, NULL, 200 IDLinkUpgradePackElements= 3in50calUS Replace UpgradePackSlotType= USDeckGun with UpgradePackSlotType= USHeavyAA and on the equipment room just drag the 3" 50 to the flack gun slot and check if it works. If not you can also try to change FunctionalType= UpFTypeWeaponCannon with FunctionalType= UpFTypeWeaponFlak. But realize that the 3" 50 will no longer be available as a deck gun and for sure will not be activated to shoot ships. It should be fun to see the 3" 50 shooting down planes :rotfl: . Probably you need to tweak the elevatio angle to have the gun point to the skies. Check the tweak files for the flack and the 3" 50 deck gun and change the parameters. It may not work and crash your game, but if you backup the files you can give it a try, and later trace back your changes. |
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#5 |
Stowaway
Posts: n/a
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pm "mush martin", he did it for sh3 with his uberboot mod
http://www.subsim.com/radioroom/show...ight=uber+boot maybe he can help you do it for sh4 since most of the files are very simular. |
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