SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-13-07, 05:45 PM   #1
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Default [TEC] SEARCH,less than helpful ?

We started new career, in New Construction T_M_1.6,game patched to 1.3 .
We Tried to install Deck Gun Fwd.,Now we have equipment slots for Fwd.,& Aft guns,but no billet slots for crew on either gun. The Gun placement was moved Fwd.on the boat,but without crew to load,I can only fire the gun by myself,slow Is there any way to get my crew billet slots back for the deck gun fwd :hmm:
donut is offline   Reply With Quote
Old 10-14-07, 03:52 AM   #2
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

There are threads on how to fix this problem in the main SH4 forum here.
LukeFF is offline   Reply With Quote
Old 10-14-07, 06:29 AM   #3
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Its a strang problem this I've had it too. I get round it by moving my DG as soon as I start a new career game it usually lets me then. Fleet boats had their DGs repositioned forward very early on anyway so I save myself the hassle by doing it then.

Another thing I do, and don't know if this has any bearing at all, is stop assigning extra crew to man the DG in the first place when in port. Instead I just draw them from the watch crew like SH3.
__________________
mrbeast is offline   Reply With Quote
Old 10-17-07, 12:12 AM   #4
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
We found two options for manual fix crew slots deck gun

First we tried understanding this post,kinda hard to follow. http://www.subsim.com/radioroom/show...2&postcount=14
then we found this post, http://www.subsim.com/radioroom/show...2&postcount=10 Between these two,& the fact that you must edit the ActiveUserPlayerUnits.upc from the last arrive inport save,& by all means back-up file,mistakes aren't hard to make. Mrbeast

Last edited by donut; 10-17-07 at 12:16 AM. Reason: Title for search option
donut is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.