![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the deep .
|
![]()
Are these the random profiles that your actual crew are assigned ?
|
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Jul 2005
Location: Azores - Portugal
Posts: 14
Downloads: 50
Uploads: 0
|
![]()
I think this is the initial file or the file with available crewmans. After you select them they will be added to the ActiveUserPlayersUnits.upc and is there were you can change their values. Example:
//Quote [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1.CrewMember] ID=OFFTorp3 NameDisplayable=Roderick A. Reed CrewMemberNameIDLinks=NormalUSNames,CommonUSNames DateOfBirth=1920-12-12 00:00:00 Head=8 Voice=2 Tatoo=0 Rank=LT CurrentExperience=8848.443359 Qualifications=QualTorpedo2 SpecialLocalAbilities= SpecialGlobalAbilities= IntelligenceCoef=0.537632 LeadershipCoef=0.998371 MechanicalCoef=0.317951 ElectricsCoef=0.505901 GunsCoef=0.417640 WatchmanCoef=0.800057 Medals=Silver Star,Bronze Star Patrols=7 Morale=Normal FatigueCoef=0.000000 Notes= Hitpoints=5.000000 RenownCost=800.000000 Health=1.000000 CurrentStatus=ON_DUTY Efficiency=0.767796 PotentialEfficiency=0.767796 HumanEfficiency=0.767796 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=2 DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,94.4075 DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,43.7886 DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,40.2501 DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,794.299 DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,126.31 Selected=false [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1.CrewMember.Rank] ID=LT Level=12 TreeType=USNavy NameDisplayable=Lieutenant Image=5 XPRequirement=8150.000000 LevelUp=Free MaxQualifications=1 MaxLocalAbilities=1 MaxGlobalAbilities=1 AvailableQualifications= AvailableLocalAbilities= AvailableGlobalAbilities=GAbilMoraleBooster1,GAbil MoraleBooster2 GetLocalAbliltityChance=0.000000 GetGlobalAbliltityChance=0.350000 EfficiencyMod=1.000000 [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1.CrewMember.Rank.CrewMember3D] ID=ClothingOfficers CrewMemberHead1=cap_m11,1,cap_v01md11.tga CrewMemberBodyPart1=Normal,Headgear,sapca_o11,1,NU LL CrewMemberBodyPart2=Normal,Torso,bust_m03,1,bust_o d03.tga CrewMemberBodyPart3=Normal,Legs,pantaloni_m01,1,pa ntaloni_od01.tga CrewMemberBodyPart4=Hot,Headgear,NULL,1,NULL CrewMemberBodyPart5=Hot,Torso,bust_m01,1,bust_od01 .tga CrewMemberBodyPart6=Hot,Legs,pantaloni_m01,1,panta loni_od01.tga CrewMemberBodyPart7=Cold,Headgear,NULL,1,NULL CrewMemberBodyPart8=Cold,Torso,bust_m04,1,bust_md0 4.tga CrewMemberBodyPart9=Cold,Legs,pantaloni_m01,1,pant aloni_od01.tga CrewMemberBodyPart10=Wet,Headgear,sapca_mp11,1,NUL L CrewMemberBodyPart11=Wet,Torso,bust_m04,1,bust_md0 4.tga CrewMemberBodyPart12=Wet,Legs,pantaloni_m01,1,pant aloni_od01.tga CrewMemberBodyPart13=Dirty,Headgear,NULL,1,NULL CrewMemberBodyPart14=Dirty,Torso,bust_m01,1,bust_m d01.tga CrewMemberBodyPart15=Dirty,Legs,pantaloni_m01,1,pa ntaloni_od01.tga //End Quote |
![]() |
![]() |
![]() |
|
|