SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-01-07, 03:26 PM   #1
lumat83
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
Default Modify TC when allied are detected ?

Hi all

I play SHIV with TM mod V1.6.

And I've a question :

When allied ships or allied planes are detected, the time compression doesn't stop automatically.
I don't know if the problem is due to the mod but is it possible to automatically return in normal time for all the contacts and not for ennemy contacts only ?

Thank for your help

Last edited by lumat83; 10-10-07 at 03:24 AM.
lumat83 is offline   Reply With Quote
Old 10-01-07, 05:21 PM   #2
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
Default

My game automatically returns to at least a very low time compression when allied ships or planes are detected. That drives me nuts especially when I return to Pearl- every 2 seconds the game stops because radar picks up the same plane flying around Pearl.
__________________
Career of Captain Jack Shaftoe:


hyperion2206 is offline   Reply With Quote
Old 10-02-07, 01:16 AM   #3
lumat83
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
Default

It does work only for the radar contacts, for me. Yes, for all radar contacts, the game automatically return to a reduced time compression.

But when my WO spot a allied ship or plane, the game doesn't return to a normal time.

I would like that the game automatically return to a normal time for all contacts spotted by WO, neutral, ennemy or allied. Like in SHIII.

But is it possible ?
lumat83 is offline   Reply With Quote
Old 10-02-07, 02:19 AM   #4
Misfit138
Lieutenant
 
Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
Default

Quote:
Originally Posted by lumat83
It does work only for the radar contacts, for me. Yes, for all radar contacts, the game automatically return to a reduced time compression.

But when my WO spot a allied ship or plane, the game doesn't return to a normal time.

I would like that the game automatically return to a normal time for all contacts spotted by WO, neutral, ennemy or allied. Like in SHIII.

But is it possible ?
This is something I also want back from SHIII. The way how SH4 handles these visual detections of friendly or neutral ships kills a big part of fog of war. I remember how annoying it was in SHIII to prepare yourself for an attack only to find out that the ship you were after was friendly or neutral but hey, it was part of the war in RL also
Misfit138 is offline   Reply With Quote
Old 10-02-07, 05:34 AM   #5
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Guys I am sure it is possible! It was not like that in SH3 in fact, what happened is people went and changed the cfg file for different events. This is handled automatically by SH3 Commander. I am sure you could dig into SH4 and find what lines to change (don't have SH4 installed right no bit much for my system and am busy as you can see from my sig).
joea is offline   Reply With Quote
Old 10-02-07, 10:50 AM   #6
lumat83
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
Default

I didn't found nothing. Anybody know where it is possible to modify this ?
lumat83 is offline   Reply With Quote
Old 10-02-07, 05:48 PM   #7
Frostyvegi
A-ganger
 
Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
Default

I'll have a look tonight and see if I can find it.. shouldn't be too hard.

I'm not sure which one I prefer.. yes, it is more realistic when you get slowed down for both friendly/neutral and enemy targets are spotted.. but the problem of pulling outta port and being stopped every half second when trying to TC is.. annoying to say the least. I wish you could set a range from friendly bases where this won't happen to friendly units.. say any friendly contacts within a 10km radius of a friendly base will not stop TC..
Frostyvegi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.