![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
|
![]()
sh3 mod that puts more traffic in harbours and ports? basically i love sneaking into ports and wasting ships so anything that puts them in would be ace.
can anyone reccomend a decent mod? pete |
![]() |
![]() |
![]() |
#2 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]()
I assume you're not already using a supermod with harbour traffic such as GWX or WAC, and that you don't want to... in which case, look up "harbour traffic mod". I think it's quite an old one; I've never used it, but it might be what you're looking for.
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
I find that GWX fills up the harbors quite nicely. I've rarely stealthed into a harbor to find it abandoned.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Chief of the Boat
|
![]()
Please be advised that harbour traffic is a fps killer and as such any excessive units in addition to those already present (mod wise), would require one hell of a powerful rig to cope :hmm:
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Yes, harbours can very easily require a very powerful computer. Be careful with adding stuff.
__________________
|
![]() |
![]() |
![]() |
#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
|
|