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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Hello from a noob!
Attention.. Private on Deck! :p
Firstly, just wanted to say hello and thank you for all the helpful information I've gathered from this site. I've only been playing SSIII for 2 days now (old timer SS The First player from way back), and the fact I play on 100% realism has provided me a few hurdles, which all get covered by reading in these forums. A couple of interesting things have already happened in my short lived U-Boat career. Started in the 1st Floatilla (firstly with the stock SSIII, and again now with GW mod). 3 patrols in the first attempt gave me 1 sunken small freighter which turned out to be from a neutral country at the time (no idea which one.. opps!) and currently my only fully sunk-by-torp kill, and 1 half sunk Tramp Steamer which took a torp shot but kept on steaming.. I then missed it with every other torp I had ( ![]() Downloaded the GW supermod now and started again. First patrol, avoided contact of a few armed naval vessels (gave them a wide berth, plus confused with the welter of messages from command as to who we're at war with at the moment), found a small merchant, fired and missed with my torps once again (there's a reason for this which I've since discovered a work around!), frustration kicked in when the pesky critter turned it's flood lights onto me and I went at it with my AA guns. Took out everything that could be taken out, started moving around for another (probably failed) torpedo attack when I hear cheering coming from my crew. Slowly she starts to struggle over the 2 meter swells, the bow of the ship getting lower and lower and eventually she goes under. Not exactly how they teach you to do it, but tonnage is tonnage! ![]() Anyway, I just discovered (by accident) the answer to a question I was going to ask, being how do you manually take control of the solutions computer.. now I should be a little more accurate with my torp attacks! (praying and knocking on wood). |
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#2 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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Welcome to subsim Herr Kealuen!
![]() ![]() ![]() To take over the TDC computer, click the little switch that looks like it has an I and an O on it near all the guages, when you click on it all the controls light up so its hard to miss
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![]() GWX crew member. Come Hell or High water, we get it done! ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Welcome!
Private on deck? Are you a marine?
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Irish1958 ![]() |
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#4 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Packerton, thanks for the warm welcome! Yeah, I found that out just before reading through a post somewhere..
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![]() I do have a quick question. How accurate is the watch officer at judging distances to targets? I like to use him as a back up to my distance calculations for computing torpedo solutions, but not sure how reliable he is. |
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#5 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Also I had a blonde moment, I should have said 'Seaman' not 'Private'.. maybe it's a good thing I didn't get accepted into the Royal Australian Navy.. :P
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Welcome.
Quote:
Attention ! my arse Private get down below and introduce yourself to the XO. He will get you cleaning in the bilge. Welcome Frostyvegi, I hope your time at Subsim is an enjoyable one. Their is a outstanding amount of knowledge about this game, never be afraid to ask questions, we are all here to help. Once again welcome and good luck in your new career as a crewman aboard the awsome U-boat. Venatore. ![]() PS: your name made me laugh (its a good one) |
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#7 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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Welcome to subsim
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#8 |
Fleet Admiral
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Wilkommen zum Subsim Herr Kaleun!
The motley crew here should be able to handle any problems you have. Just ask. Gute Jagd! |
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#9 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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There is no such thing as a dumb question, so ask away ( just look at the FAQ sticky before you do, most answers are there)
Your brave to start at 100% realism on the first time out. With your torp problems, try the training missions before hand to get a better feel of the manual system. ![]() Good luck and good hunting ![]() BTW Welcome aboard ![]() |
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#10 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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![]() Quote:
Thanks for the warm welcome peeps! I did ask this question, but it got submerged under all the posts.. I do have a quick question. How accurate is the watch officer at judging distances to targets? I like to use him as a back up to my distance calculations for computing torpedo solutions, but not sure how reliable he is. |
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