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#1 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
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Hi all, I was told that Maya was a better program to make ships with, so I downloaded the student version, and I can't seem to figure out how to get the .obj to import to it.
Any help is greatly appreciated. Thanks!
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#2 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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I spent some time poking around with that version, and I don't see a way to do that. (I assume you mean the "personal learning edition", right?) That may be one of the things they removed to make the ~$3000 software package 'free'. IE., the useful part.
There are open-source/designed-to-be-free software packages that can handle .obj files, though. I'm using Blender at the moment, for example. I know a lot of the SH3 modders prefer Wings3d. And Milkshape 3d can also handle these - although not freeware as the other two are, it's also not $3000 (only $25, and completely and fully functional for 30 days 'free'). |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Yep, I downloaded the Maya PLE version to give it a try and found that there is no plugin module for the import/export of OBJ files. Kinda sucky.
3ds Max has no problems with OBJ files but is less asthetically pleasing.
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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well, crap...
well, back to wings then....
__________________
![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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