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#1 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
Uploads: 0
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Just re-did a fresh install of SH3, 1.4b & GWX mod and the hydrophone sounds are below useful to me.
I have a big hearing loss and with the original SH3 install instead of hearing at 34 km I would hear around 22-26km. Now I can't hear until he is between 5000-5500m which gives me no wiggle room. My S.O. maximum distance is around 14km, but usually only 10km to 8km or so befor he hears. Yes!...I have used various depths & the seas are calm... I really need to get some more hearing out of the hydrophones. is there a file or files that I can change to give me more distance for a contact? specifically where & how please.. Thanks |
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#2 |
Bosun
![]() Join Date: Aug 2007
Location: Guadiaro, Spain
Posts: 65
Downloads: 2
Uploads: 0
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did you try the ambient volume button on the bottom left of the hydrophone station?
Have a nice day ![]()
__________________
“Oh God, thy sea is so great and my boat is so small” “As we sail thru life, don't avoid rough waters, sail on because calm waters won't make a skillful sailor” |
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#3 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
Uploads: 0
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I'm all over the ambient volume knob on the lower right side of lthe hydrophone dial. If there is another one, then I can't find it.
I just did a single with the "happy times"... My sonar man didn't give the first report until the whole convoy was 4.5km from the boat. I was pointing north which is perpendicular to their course. If there isn't a file to tweek then I have no choice but to uninstall & just go with the standard, no mods version... |
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#4 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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In the happy times mission the convoy is moving very slowly, and therefore makes less noise. There are also no warships running noisy search patterns at medium speed.
In short, this may not be the best mission to get an accurate assessment of typical hydrophone performance. Why not test it again with some other situations to see if performance remains below what you expect.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#5 |
Fleet Admiral
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Its not clear from your description whether the problem is that your SO is not reporting them early enough for you or that you can't hear them when listening yourself. These are two separate issues and the SO not reporting cannot be fixed by turning up the ambient volume.
Is this a descriptionof your problem? http://www.subsim.com/radioroom/show...ighlight=sonar Are you hearing other sounds in game OK? If not then it may be that you have the sound effects set at too low a setting. For max volume they should be set on 0db. Check the sound settings for your PC. Make sure that your Wave and Master volume sliders are turned up. This may help also: http://www.subsim.com/radioroom/show...ighlight=sound |
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#6 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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If it's not a sound issue as such, but you want better hydrophone performance, try Rubini's 16k mod ... http://www.subsim.com/radioroom/show...ghlight=rubini ... and the 8k mod ... http://www.subsim.com/radioroom/show...ghlight=rubini
Mind you, IIRC these extend the hydrophone operator's effectiveness and not your own listening. |
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#7 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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I had the exact same situation with GWX. I am typically a little hard of hearing in real life so I increased all the various prop sounds with the sound recorder. After a bit of trial and error I was able to hear ships at a respectable distance, somewhere between 18 and 28km distance depending on ship and weather.
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