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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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Atlantic missions with sh4
Hi all...
Recently I have learned that in 1943 US submarines covered Allied landings in French's african coast with the activity of a sub group (forget the exact name) based in Scotland. Also if the brand-new Gato-class subs sent there were hampered by severe problems with H.O.R. engines, they managed to sink or damage some German & French blockade runners. So.... Is possible to add these missions to SH4?? Obviously adding new bases....Surely this options will increase gameplay ![]() |
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#3 |
Canadian Wolf
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This would be a nice addition to the game
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#4 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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It would be a nice addition to the game, but it would become rather boring after few patrols I think. No ships to sink, just cruising around.... hey, that sounds too familiar.... SH3?:hmm:
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#5 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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More traffic ( german/vichyfrench) could be added, and AI u-boats could be the targets for special anti submarine patrols in the North Sea ( also if not historically,just to improve gameplay) or in the Bay of Biscay:hmm: ....Not boring at all!
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#6 | |
Pacific Aces Dev Team
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![]() In any case, I also would like to see that added to SH4. The more options, the merrier, and with the modular campaign approach that should be certainly easy to do with the converted ships from SH3 ![]()
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One day I will return to sea ... |
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#7 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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That would put so much stress on the engine it wouldn't even be funny. Basically you'd need additional campaign layers to represent the atlantic traffic.
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