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#1 |
Watch
![]() Join Date: Aug 2007
Location: Charlotte, USA
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This was frustrating. Initial salvo was 4 forward torps at about 1600 yds, spaced left and right w/1 degree of spread into the targets port flank. With the initial impact the target increased speed and 2 of the following 3 torps hit rearward of the initial impact point making for 3 out of 4. I dove for the thermal and waited it out as there were crazy levels of escorts (7-10). Turns out they were pretty useless, so I popped up for a look, Mogami heavy on fire listing to port 20-25 degrees. I dove for the thermal again, and popped out on the other side and gave him my rear tubes at close range, 900-1100 yds. Both hit; I cheated and went in for a closer look, two gaping holes in the starboard flank to go with the giant holes (3) on the port side. Figured it would only be a matter of minutes...and the waiting game begins. Waited who knows how long, 2-3 hours? Nothing. Target dead in the water making 0 knots. This is where things get fuzzy. Over the next 5-6 hours (time compressed), I suceeded in emptying my torpedo inventory into a stationary, buring (and sinking) target for only 1 additional miss. Of an entire complement of 16 torpedos, 13 went into the Mogami before I gave up and headed home (with one for spare, incase I ran into anything on my way to refit plus for BuOrd to inspect). As I left the scene the Mogami was still merrily burning away, low in the water but with no signs of capitulation. A 9500 ton vessel absorbing 13 torpedos that by all acounts did hit (no prematures--there were clear signs of the hits, gaping holes in the vessel's hull)? Hell, I've sunk a 30,000 ton Kongo with 4 torps before (in minutes I might add).
I snuck in close underneath the Mogami and snapped some pictures as I couldn't believe the level of carnage in the hull for lack of sinkage (5 staggered holes down the port side) but for whatever reason, in my angst, I must have left the lens cap on... ![]() |
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#2 |
Watch
![]() Join Date: Aug 2007
Location: Charlotte, USA
Posts: 30
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Ah ha...
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#3 |
Sailor man
![]() Join Date: Aug 2007
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I know the feeling. I hit one last night with 15 out of 16 torpedos and TCed for over 24 hours without it sinking! I later sank one with just 4, go figure.
I use Trigger Maru 1.6.7 with Werner's Natural Sinking Mod. It makes ships sink in a more realistic fashion. Even with it the Mogami is a monster. ![]() ![]() ![]() ![]() Last edited by silentscorp1971; 09-15-07 at 02:28 AM. |
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#4 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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It took me 9 Mk14s (direct hits showing hull damage) out of 11 fired to sink a Mogami a couple days ago. I even went around to the other side for the second half of them. The hits were spread out on both sides.
![]() I guess this is a good way to reduce patrol tonnage totals. *shrug*
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
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Games so good it even simulates the frustration real life skippers felt
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#6 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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Heh!
Also: Sea Plane tender last night took 6 hits & 5 near hits on one side before I finally gave up (out of fish) and left the area. It sank about 20 minutes later. Three early hits on a destroyer just before that got it dead in the water. Good enough, it won't chase me while I'm reloading on the Chitose (above). ![]()
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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