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Old 09-01-07, 06:44 AM   #1
pontius
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Default SH3 ignores smoothing-groups

Hi all,

a 3dmodel i made looks nice in Wings3D but ugly in Silent-Hunter3 because it is ignoring smoothing-groups giving the model the right shape. Is there a way to get them working in SH3? Maybe Wings3D can't export them into obj.-files?
Would be very thankful for some help
pontius
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Old 09-01-07, 07:15 AM   #2
TheDarkWraith
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Quote:
Originally Posted by pontius
Hi all,

a 3dmodel i made looks nice in Wings3D but ugly in Silent-Hunter3 because it is ignoring smoothing-groups giving the model the right shape. Is there a way to get them working in SH3? Maybe Wings3D can't export them into obj.-files?
Would be very thankful for some help
pontius
Wings3D can export them into obj files no problem. Wings3D is what I used to make the Halyard and Pennants for the combat flag mod. How are you importing the OBJ files back into the game files? Do you have any screenies of the problem(s) you speak of? :hmm:
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Old 09-01-07, 07:19 AM   #3
pontius
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Hi Racerboy,

I tested it again right now and it seems to be a problem with my Wings3D. Exporting as obj. and reimporting again, the smoothing goups are lost. I checked my export-settings but they seem right, "export smoothing groups" is checked....
I tried the same with 3ds files (exporting,importing) and it worked
I gonna try a different version now.

Thanks,
pontius
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Old 09-01-07, 07:23 AM   #4
TheDarkWraith
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Quote:
Originally Posted by pontius
Hi Racerboy,

I tested it again right now and it seems to be a problem with my Wings3D. Exporting as obj. and reimporting again, the smoothing goups are lost. I checked my export-settings but they seem right, "export smoothing groups" is checked....
I tried the same with 3ds files (exporting,importing) and it worked
I gonna try a different version now.

Thanks,
pontius
I'm new to this 3D modelling and had to acquire the necessary 'skills' for it because of the pennants and halyard I had to add to the combat flag mod. Do you mind elaborating on what smoothing groups are? Is that the same as smoothing (hitting the 's' key in Wings3D)? :hmm:
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Old 09-01-07, 07:38 AM   #5
pontius
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I named it smoothing-groups because it is maybe the more common name for the most 3d-modelers here. In Wings3D we have the option to mark edges and make them hard or soft. When exporting into 3ds it seems Wings is able to transfer it into smoothing-groups and importing brings it back to the correct hard/soft -edges. But with obj. it doesn't work.
Don't want to post a picture of the actual ship i am building, maybe later I have some time to show it with something else.

pontius
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Old 09-01-07, 07:44 AM   #6
TheDarkWraith
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Quote:
Originally Posted by pontius
I named it smoothing-groups because it is maybe the more common name for the most 3d-modelers here. In Wings3D we have the option to mark edges and make them hard or soft. When exporting into 3ds it seems Wings is able to transfer it into smoothing-groups and importing brings it back to the correct hard/soft -edges. But with obj. it doesn't work.
Don't want to post a picture of the actual ship i am building, maybe later I have some time to show it with something else.

pontius
ah, now I know what you're talking about. I think it's an SH3 problem with hard edges. I don't think the game will accept 'hard edges'. I used bevelling to make them 'hard'. A work around of sorts.....
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