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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jun 2007
Location: WI
Posts: 89
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Hello everyone!
I've been using SH3Gen for a few days now, and have a question about ship location. So far I haven't had any luck finding a ship that has been marked on the map. For a test run I set intelligence to 100% and the same for reliability. When I go to a marked spot, I sail around above and submerge and I don't find anything. I do understand that the ship might not be at that exact location. So how exactly am I to find these ships, am I to sail around that spot for a longer time, return to that spot multiple times? Any help would be great!
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Your Honor Student Is Nothing But A Pawn In My Black Lab's World Domination. |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
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If I recall correctly sh3 gen is an ambience thing
what I use is spysat in my case for gwx1.03 as it takes data from the game. I think gen just creates a type of signal exercise ambience for lack of a better description. M |
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#3 | |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
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"U-106" No one will be forgotten... Last edited by Cezbor; 08-27-07 at 08:26 AM. |
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#4 |
Loader
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Location: WI
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Thanks for the information guys!
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Your Honor Student Is Nothing But A Pawn In My Black Lab's World Domination. |
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#5 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
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All Sh3Gen information (except the standing orders and ship names) comes from SHIII's campaign files as many people can testify who sunk moored Battleships and Carriers with this information. The information is previous ship sightings (U-boat, Luftwaffe or B-Dienst information), and it comes very handy when planning your course to the most lucrative / unprotected hunting places. With the GIS module you can also generate even more detailed maps and open them with a GIS viewer, which is an absolute novum for any wargame / sim. These maps contain additional information that cannot be displayed in SHIII like traffic concentrations, target nationalities, reliability of information. [ Read More .. ] In WWII, no mortal man could give you in advance exact locations where to find enemy vessels, they couldnt even do this for their own ships. All they could tell you was suspected traffic hotspots and where ships were sunk / sighted. You must also learn to read the signatures, especially the small signs before and after the map marker. ? Enemy (Allies) + Axis - Neutral
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#6 |
Eternal Patrol
![]() Join Date: Dec 2006
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My own issue with it was that I used an early version that didnt seem
to do more than stated above so take it as an impression of a developmental product because the externals came after and I barely get to play now so that stuff seemed to cumbersome for me and threw me off of it. That being the case its further developments were not something I followed further, No disrespect to your mod or you users was intended. M |
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