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Old 08-24-07, 02:08 PM   #1
deepboat
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Default minelayers

Are there any mods out there that will let you utilize a minelayer in a special mission? Could be interesting!:hmm:
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Old 08-24-07, 02:19 PM   #2
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not that im aware of... i think over in the mods forum somone made a modified u-boat as a mine layer but i never paid much attention to it to be honest
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Old 08-24-07, 02:34 PM   #3
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The problem with a minelayer is what to use for a mine. There is a tenth type of torpedo in the games cfg file which might be able to be utilised but I don't believe anybody has done any work on this at the present :hmm:
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Old 08-24-07, 02:43 PM   #4
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Quote:
Originally Posted by jimbuna
The problem with a minelayer is what to use for a mine. There is a tenth type of torpedo in the games cfg file which might be able to be utilised but I don't believe anybody has done any work on this at the present :hmm:
also how do you get credit for the kill... since obviously the tactic is to lay the mines and get the heck out of dodge.

dont you have to be within hydrophone distance to get the credit?

sounds like an interesting project
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Old 08-24-07, 02:56 PM   #5
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Plonk them in front of a convoy, get the heck out of dodge and sit 20km away and wait for the explosions, plus you will never have to tangle with a DD.....

Great Idea, I like it!!
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Old 08-24-07, 03:18 PM   #6
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If they are free floating mines that might work... but those would drift i think.

im pretty sure German U-boat laid mines were anchored to the sea floor of not more than perhaps 30 meters depth, and that they didnt arm until many hours after being fired. (24 hours, 12 hours?) something like that. this protected the u-boat from impacting it's own mines when departing the deployment area.

so if you run into a convoy in the middle of the atlantic, the mines will do you no good.
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