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Old 08-21-07, 07:15 AM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
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Default the SH2 modelling tool..?

hi Guys been a long time..hope every-ones fine and dandy..

the question..
has anybody still got access to the JRF model file converter for SH2?
and is there still any genuine reason for this remaining out-side the public domain? ...i know you can still buy the game but things have long since moved on so the issues must be far less important by now

anyhuw either way hope all is well

EDIT/

just a note to say i've added a few SH2 mods back onto my SH3 page
i've re written my old wolfkam atlantico campaign generator
(which includes my currently used DES gameplay mod..ie the one i'm playing the game with at the moment)
and also made a brand new water mod
added the full screen scope view too
Sh2 is my favourite of the series (having given up on the others and loaded Sh2 again..i remember why!)
(see link below)
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the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats

Last edited by CB..; 08-22-07 at 10:36 AM.
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Old 08-24-07, 10:09 AM   #2
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
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Hi CB. Always good to see a flash of "good old days" nostalgia . It happens now and again but not often enough.

Sadly, the JRF convertor is no use without access to Multigen-Generator . What did you have in mind ?
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Old 08-24-07, 11:52 AM   #3
CB..
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Hi Horsa..
ahh yes i had forgotten about multigen..
but wasn't there allso a straight FLT to JRF format converter ?
i dunno ...lol what i had in mind was just about EVERYTHING...!

yup i've hammered SH3 to death....didn't like it much..SH4 is just SH3 with yank subs.....(and lousy frame rates)
so having reloaded SH2 again ...all the magic is still there (along with all the catch 22 annoying problems) BUT SH2 has SOUL..i really don't think the later versions managed to carry that tradition on..great technical sims i've no doubt..but no...pixie dust...SH2 has it in spades as well as all the other stuff..and it is still the most tinker under the hood friendly version ...
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
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Old 08-26-07, 11:16 AM   #4
JapLance
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I finally had a chance to play SH3 a few weeks ago in a friend's PC and I felt a bit overwhelmed by the crew management. I guess it's just a matter of getting used to it, and it's probably more realistic, but after playing SS2 AOD and SH1 and SH2 for years, I didn't like it.

The only thing I really enjoyed were the nice graphics and the huge number of ship models available. I wish some of them were ported to SH2 (with a polygon reduction).

So, here I am, still playing with my good old SH2+DC+Pacific Aces .
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Old 08-26-07, 12:31 PM   #5
CB..
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i agree...i very much appreciated the novelty of the hike in graphics that came with SH3...and did play it to death...working on variuos mods and gameplay twists to see where i could take it...but the thing never really hit the spot atmosphere wise...all the elements i really enjoyed from SH2 were in fact the very same elements they decided to leave out of SH3 and 4...so inspite of the dynamic campaign it left me the feeling that i was actually allways "missing" something gameplay wise....


but i re-installed SH2 the other day and blam here i am wrestling with the mission writing conundrums and implementing wolfpacks (last patrol the wolfpacks had a bit of a happy time and decemated one particular convoy getting 6 ships in rapid succesion...i on the other hand came home with two lol)...i've re written my campaign generator (based again on rossbachs original one) and there we are

active wolfpacks giving contact reports and making serious attacks on shipping
changing weather (thanks Col777) with accurate weather reports (radio messages)
dynamic radio messages relating ships arriving in ports (spy intell et al)
dynamic reports of possible convoy routes
AI subs performing genuine picket line searchs and reporting their sightings
british subs doing the same on you the player.. calling in airstrikes etc(dynamicaly and randomly again of course..)

and that's just the obvious stuff...
SH2 can still murder SH3/4 etc for nuts and bolts immersion
and of course PA has Floaters dynamic campaign generator allso

so in the end all Sh3/4 had to actualy offer was the novelty of "better" graphics...the 3d sub interiors are nice of course but it's not enough
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
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Old 08-27-07, 06:40 AM   #6
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
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Downloads: 44
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Quote:
the thing never really hit the spot atmosphere wise...all the elements i really enjoyed from SH2 were in fact the very same elements they decided to leave out of SH3 and 4
That's interesting CB. What would you highlight as the missing elements ? I'm interested from a gameplay perspective because I very rarely actually play a sim/game - much prefer looking at the design and tinkering under the bonnet.

You are right about the atmosphere, but I can't put my finger on why I prefer the atmosphere of SH2 - unless it's because it reminds me of the days of "Village Subsim" and deep down that's what I prefered, rather than the "City Subsim" of SH3/4 where the streets seem meaner and less personal ??
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