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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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V1.0 released. See http://www.subsim.com/radioroom/show...020#post623020
Beta version 0.9 (last Beta) now available. It has all of the editing functions enabled and you can now save your changes. It also now has data checking functions such as verifying that media files for events exist and checking event date/time order. About all that's left to do is the nag screens for saving changes before exiting the program and the documentation. Thanks to Misfit138's testing all the bugs should be worked out now. It's available at http://files.filefront.com/RSM090Bet.../fileinfo.html Based on Misfit138's Workaround for radio repeating the broadcasts when loading a save and the discussions in his thread http://www.subsim.com/radioroom/showthread.php?t=119443 , I have begun development of a "RadioStationManager" application. This application would allow you to create and add radio stations in an automated fashion and solve the problems with the scripted radio broadcasts being repeated when you reload a saved game in the middle of a patrol. This is the basic layout I have in mind for the app (with a description following the screeny). Any suggestions or comments would be greatly appreciated. ![]()
Last edited by Digital_Trucker; 08-16-07 at 02:05 PM. |
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#2 |
Ace of the deep .
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Keep the mods comin baby. Awesome stuff
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#3 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Lookin' Good!!!
![]() How difficult would it be to include ( I think as part of "8" and/or"10" ) a setting which would allow the user to specify the period between dates ( e.g. from "previous + 1 day", to "previous + x days") This would greatly speed-up the creation of events.ini files. Keep up the good work. |
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#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, sober.
![]() VM, what I had in mind was what JScones suggested in the other thread, that is commenting out (putting a semicolon in front of) all the entries prior to the date/time of the saved game that is about to be loaded. That way, the entire events.ini file doesn't have to be recreated each time, just modified a little. That also leaves room for manual editing of the file without messing anything up. If I'm not mistaken, when the game starts, it reads the events.ini file for each station until it reaches an entry that is at or past the date/time that it is looking for and it doesn't read the next entry in the file until the game time is past the time in the events.ini record. If this is the case, then there wouldn't be any advantage to leaving out any entries at the end of the file. I could be wrong about that. I'll make it a point to time how long it takes my dilapidated Socket A system to set up the events files. If mine can do it in a reasonable amount of time, then anyone's should be able to ![]() |
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#5 |
Canadian Wolf
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Look forward to this one
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#6 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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#7 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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As a radio station creator, I like the idea, and really like what you've got so far.
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__________________
Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#8 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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OK, here's my redone layout with JScones suggestions implemented (as I understand them anyway
![]() ![]() Note: I didn't add the "Edit Event" button since the data grid will be editable. I'm going to go ahead and start coding on it, but any further suggestions would still be welcomed. Totally off topic: Quote:
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Looks like a kick ass app there Digital_Trucker.
![]() This game is getting better by the day. We are seeing some darn good work kicking in at the mo when it comes to applications for this game. |
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#10 |
Canadian Wolf
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Dam there is some nice work being done here, keep it up
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#11 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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#12 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#13 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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Any progress?
![]() I apologize my lack of patience but this is the tool I need before I start patrolling in the pacific ![]() |
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#14 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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No problem on the lack of patience, Misfit138. I'm hoping to have the function that prepares the stations for a save game reload in mid patrol (that sure is a long function name:rotfl: ) ready today. I was planning on going ahead and putting it up with just the one function working until I get the rest of it coded since that discussion was what got me started on the project anyway.
Hope that's the part you're looking for 'cause the rest of it may take a little bit. Edit:Thanks for asking the question since this post caused my rating to change. I was getting tired of lookin' at Popeye ![]() |
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