SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-07, 02:06 PM   #1
USS_Mustang
Swabbie
 
Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
Default Update: Mods installed, game crashes

Hi Guys,

I'm new to the SH series and all these mods are exciting. I'm trying to figure out how to install them but getting no where fast. I'm not computer illiterate, but I'm no programmer either. I can't figure out where all this stuff is supposed to go. I've read, but don't understand. Will someone please help by spending a little time with me to get things right. SH4 is so boring stock compared to what y'all are doing.

Thanks,

Manny

Last edited by USS_Mustang; 08-04-07 at 11:01 PM.
USS_Mustang is offline   Reply With Quote
Old 08-04-07, 02:25 PM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

M'kay.

First go here:
http://www.users.on.net/~jscones/software/products.html
and download the Generic mod enabler. (AKA, "JSGME") Install this to your SH4 directory.


Then go here, and Download 7zip.
http://www.7-zip.org/
Or WinRar
http://www.rarlab.com/

You need those to be able to uncompress mods. Few people use zip files, most of the larger packages use a 7zip compression. Its a much higher compression, so you can pack alot of data in a smaller download.


The Generic mod enabler will create a MODS directory within the SH4 directory. Unpack your mods Into this mod directory, use JSGME to enable it. If JSGME isnt seeing the mod, you didnt unpack the mod into the correct directory.
Ducimus is offline   Reply With Quote
Old 08-04-07, 02:31 PM   #3
USS_Mustang
Swabbie
 
Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
M'kay.

First go here:
http://www.users.on.net/~jscones/software/products.html
and download the Generic mod enabler. (AKA, "JSGME") Install this to your SH4 directory.


Then go here, and Download 7zip.
http://www.7-zip.org/
Or WinRar
http://www.rarlab.com/

You need those to be able to uncompress mods. Few people use zip files, most of the larger packages use a 7zip compression. Its a much higher compression, so you can pack alot of data in a smaller download.


The Generic mod enabler will create a MODS directory within the SH4 directory. Unpack your mods Into this mod directory, use JSGME to enable it. If JSGME isnt seeing the mod, you didnt unpack the mod into the correct directory.
Okay,

I downloaded the JSGME and it is located on my computer here:

C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\MODS

How do I unpack mods into this mods directory? I don't get that part? Will they become permanent parts of the game?

Thanks,

Manny
USS_Mustang is offline   Reply With Quote
Old 08-04-07, 02:43 PM   #4
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Install JSGME, making sure to install it to the SH4 Root Directory c:\program files\Ubisoft\Silent Hunter4.

When the installation is finished you will find 4 extra files in your SH4 folder.....
Jonesoft.txt
JSGMEhelp.txt
JSGME Example.jpg
JSGME.exe

Double click on the JSGME.exe file, this will create the MODS folder. I think the newest version does this itself.

Make Desktop shortcuts for the JSGME and the Mods folder. On my Desktop, I have the JSGME, the Mods folder shortcut, and a folder called 'Mods Downloads'.

When you have a mod you want to activate in your game, do this:

1)Download the Mod to your designated folder.
2)Extract Mod using the 'Extract Here' option.
3)Drag and drop the extracted Mod into the Mods folder on your Desktop. Click on JSGME and enable the Mod.

The Mod should now enable within SH4. With one click you can disable any mod and return the game to its original state.

TDK1044 is offline   Reply With Quote
Old 08-04-07, 02:52 PM   #5
USS_Mustang
Swabbie
 
Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by TDK1044
Install JSGME, making sure to install it to the SH4 Root Directory c:\program files\Ubisoft\Silent Hunter4.

When the installation is finished you will find 4 extra files in your SH4 folder.....
Jonesoft.txt
JSGMEhelp.txt
JSGME Example.jpg
JSGME.exe

Double click on the JSGME.exe file, this will create the MODS folder. I think the newest version does this itself.

Make Desktop shortcuts for the JSGME and the Mods folder. On my Desktop, I have the JSGME, the Mods folder shortcut, and a folder called 'Mods Downloads'.

When you have a mod you want to activate in your game, do this:

1)Download the Mod to your designated folder.
2)Extract Mod using the 'Extract Here' option.
3)Drag and drop the extracted Mod into the Mods folder on your Desktop. Click on JSGME and enable the Mod.

The Mod should now enable within SH4. With one click you can disable any mod and return the game to its original state.


Thanks!

I got Trigger_Maru 1.4 to install. I downloaded the 7Z and WinRAR as instructed. I was able to use the JSGME as stated above and it worked. Some of the mods I'm trying seem to be locked down, because I'm not a member of the group. Example was the periscope required mod contained within the Trigger Maru 1.4.

I really appreciate this guys. I am so impressed by what y'all have done.

Thanks!

Manny
USS_Mustang is offline   Reply With Quote
Old 08-04-07, 04:36 PM   #6
DirtyHarry3033
Weps
 
Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

One thing to beware of is, sometimes you get a mod that unzips with one too many levels in the directory structure. For instance, assume you d/l a mod named "Cool Mod" and unzip it into the JSGME Mods folder.

You should get this if you look in Mods:

Cool Mod\Data\...

But sometimes I find that I get this instead:

Cool Mod\Cool Mod\Data\...

If you get the 2nd example, JSGME won't install it properly and you won't get the mod. In this case, copy the 2nd-level "Cool Mod" folder somewhere else, delete the 1st-level "Cool Mod" and all contents from JSGME Mods folder, then move the 2nd-level "Cool Mod" you copied back to the Mods folder and try enabling it again.

I've seen a few mods like that, that add an extra level to the directory hierarchy that prevents proper installation. If your mod don't seem to be working, that's the 1st thing to check for!

DH
DirtyHarry3033 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.