SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-07, 11:13 AM   #1
louist
Swabbie
 
Join Date: Jul 2007
Posts: 5
Downloads: 7
Uploads: 0
Default immersion killing collisions

Playing 1.3 and TM, realistic settings and encountered a convoy with a single DD escort. I did an end run after shadowing and waiting for night and approached the convoy, I thought, reasonably stealthily. Minimum periscope use.

As you may know, in Trigger Maru, the destroyers are very sensitive, and though this one was a few miles away, as I got within 2000 of the cargo ships, he started charging.

Cover blown, I decided to surface, get as close as I could and let the merchies have it.

You know the rest. I took a little too long firing the torps and when I began to turn and crash dive, the rear of the sub and the destroyer collided somewhat. I had bulkhead and engine damage, and a bit of flooding. I caught my dive and was able to hover at 90 feet. I would have been moving, but the DD had disappeared. I figured he was sitting silent on the surface listening for me. When the bulkhead was repaired and the flooding stopped, periscope revealed no DD. Nor did I get any credit for killing him, or any clue to his fate. Killing the remaining merchants was no problem.

What gives? To my mind, a destroyer ramming a submarine wins. Was I lucky or is the collision damage model porked? Or are my assumptions wrong?
louist is offline   Reply With Quote
Old 08-02-07, 11:32 AM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by louist
Cover blown, I decided to surface
Ummmm.... what ?

Maybe we can get you a big yellow flag that says "Come kill me !"

Oh and were you sure he was "charging" you ? They often change course and speed to run a picket around the rest of the ships.

But yes the DD more often than not loses after a collision. Been that way since SH3
SteamWake is offline   Reply With Quote
Old 08-19-07, 03:49 PM   #3
GeoffBelding
Seaman
 
Join Date: May 2007
Location: Hampshire, England
Posts: 41
Downloads: 5
Uploads: 0
Default Ramming speed!

I rammed a fishing boat with my Gato, and the view from the bridge was great as the fishing boat rolled right over while my bow just rose a little. It didn't recover from that treatment, and there was no damage to the sub.

It saves on ammo too - try it next time you find one.
GeoffBelding is offline   Reply With Quote
Old 08-19-07, 05:55 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default Oh well

The wooden fishing boat makes sense. The destroyer does not.

Patient: It hurts when I do this.
Doctor: Then don't do it.

With the destroyers, that's my advice. I know that miscalulations will happen but the game isn't perfect, and there will be no perfect game coming along. The next one will just have more technically advanced problems.
Rockin Robbins is offline   Reply With Quote
Old 08-19-07, 06:44 PM   #5
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Holy necropost !.. heh :p
SteamWake is offline   Reply With Quote
Old 12-09-07, 10:51 AM   #6
Laffertytig
Grey Wolf
 
Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
Default

i thought the latest patch was supposed to have fixed the issue of dd's getin more damage when rammin your sub?

was on the surface at night at all stop as 2 dd's and a merchant moved by. at 2000 metres (night attacks seem almost impossible) the 1st dd spots me and charges. i shoot a torp off and try to outrun him but before i know it he's rammed me, and i get NO damage at all!

ive cancelled the career to signify that the sub was sunk but how hard can it be to program - bigger ship smacks into sub at full speed = serious damage
Laffertytig is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.