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Old 08-01-07, 05:40 AM   #1
AVGWarhawk
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As we all know the percent function for the damaged boat is not present in SH4. In SH3 we had the nice little percent indicator for how badly damaged the boat is. Being that SH4 is almost a mirror image SH3 in many respects concerning the engine and files to run the game, could the file for percent damaged in SH3 be ported to SH4?:hmm:
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Old 08-01-07, 09:46 AM   #2
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Somewhat I feel that the indicators (red bars) of each damaged component is more realistic. I know what you mean but, would be a bit more easy to read etc.
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Old 08-01-07, 09:55 AM   #3
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Heh, kind of funny that modders were asked to remove that percentage indicator in SH3. Now in SH4 it's the opposite :p

Personally, I like the SH4 way more but that's just me
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Old 08-01-07, 08:44 PM   #4
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Quote:
Originally Posted by Misfit138
Heh, kind of funny that modders were asked to remove that percentage indicator in SH3. Now in SH4 it's the opposite :p

Personally, I like the SH4 way more but that's just me

Sorry to go off topic but..

Nice name, fiend for life here as well..
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Old 08-01-07, 11:29 AM   #5
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Quote:
Originally Posted by CaptainCox
Somewhat I feel that the indicators (red bars) of each damaged component is more realistic. I know what you mean but, would be a bit more easy to read etc.
Unless i was seeing things, i noticed one day if you bring the mouse pointer up to one of those little bars (not the part, but the acutal bar) a little tooltip comes up that is scaled from 0 to 1.. with 0.5 being 50% i guess.
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Old 08-01-07, 12:20 PM   #6
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by CaptainCox
Somewhat I feel that the indicators (red bars) of each damaged component is more realistic. I know what you mean but, would be a bit more easy to read etc.
Unless i was seeing things, i noticed one day if you bring the mouse pointer up to one of those little bars (not the part, but the acutal bar) a little tooltip comes up that is scaled from 0 to 1.. with 0.5 being 50% i guess.
I think this is repair time to completion.
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Old 08-01-07, 11:31 AM   #7
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I'm not a big fan of a % indicator. I could see having a few damage reports possible from your DC team. Like:

"Hull seems uncompromised, sir."
"The hull has sustained damage, sir, it appears to be minor."
"The hull has sustained damage sir, and is probably compromised. Deep diving might be dangerous. The only way to tell will be drydock."
"We've taken serious hull damage, no submerged operations are safe. We need to get back to the barn"

The first would be what you'd hear if you took no damage at all yet, or some minor amount.

The second would be if you sustained damage that manifested itself inside the boat.

The third is the same as the second, but above some threshhold, a hole damage template (or equiv damage) is what I would thing..

The forth is above some very critical level.

Anything that right now would make a hole template in the boat should get #3+, IMO. All would have some chance of total failure except undamaged at all.
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Old 08-01-07, 12:22 PM   #8
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Quote:
Originally Posted by tater
I'm not a big fan of a % indicator. I could see having a few damage reports possible from your DC team. Like:

"Hull seems uncompromised, sir."
"The hull has sustained damage, sir, it appears to be minor."
"The hull has sustained damage sir, and is probably compromised. Deep diving might be dangerous. The only way to tell will be drydock."
"We've taken serious hull damage, no submerged operations are safe. We need to get back to the barn"

The first would be what you'd hear if you took no damage at all yet, or some minor amount.

The second would be if you sustained damage that manifested itself inside the boat.

The third is the same as the second, but above some threshhold, a hole damage template (or equiv damage) is what I would thing..

The forth is above some very critical level.

Anything that right now would make a hole template in the boat should get #3+, IMO. All would have some chance of total failure except undamaged at all.
I would like this also Tater but I think it is not achievable. I think the only avenue we have is possibly using the SH3 file for % damage. Could be wrong here. I was not a big fan of % damage in SH3 and always had it off.
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Old 08-01-07, 05:50 PM   #9
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Quote:
Originally Posted by AVGWarhawk
I would like this also Tater but I think it is not achievable. I think the only avenue we have is possibly using the SH3 file for % damage. Could be wrong here. I was not a big fan of % damage in SH3 and always had it off.
It'd be nice to replace that percentage string with a line of text, something like the following:

No damage: Hull Intact
90-99% integrity: Hull Lightly Damaged
70-89%: Hull Moderatly Damaged
<70%: Hull Severely Damaged
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Old 08-01-07, 05:54 PM   #10
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^^^ except I don't want to be even that sure at all, lol.

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