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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Twisty-Periscope-Thingy-Mod
Adds a small detail to the periscopes on all the type VIIb/c conning tower variants (JSGME compatible). Pic: ![]() Download: http://www.savefile.com/files/929079 (Ive squeezed the file as hard as i can but its still a fairly hefty 17.9Mb, a sizeable chunk of download for such a small addition but it couldnt be avoided.) Many thanks go to DivingDuck for solving my texture problems..... also dmlavan who originally suggested modding the twisty bits long before i thought of it. |
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#2 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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REALLY PRETTY !!!
I like very much this attention to details ! ![]() P.S. : do you work on other types as well ? :p :hmm:
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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This is great! Downloading now .....
![]() Thanks.
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Sub captains go down with their ship! Last edited by Reece; 07-30-07 at 05:29 AM. |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Got it!
![]() ![]() Many thanks Flakmonkey. ![]()
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Sub captains go down with their ship! |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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#6 |
Grey Wolf
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hmmm... certainly shouldnt conflict with anything outside the turm dats.
You will always get a message from JSGME when enabling it saying it *may* conflict with any mod that also changes the turm dats (like the raised/rotating df arial, but thats included so isnt a problem.) I`ll upload the .objs + instructions so you can use pack3d to add them to your dats. Have to be tomorrow as im not home right now... |
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#7 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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I installed this Twisty-Periscope-thingy Mod then the BUOYS MOD via JSGME without any conflict
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#8 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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Really good job flakmonkey.
Thank you very much for this fine detail. |
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#9 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Hi flakmonkey,
like allways I love your mod but.... ![]() ![]() Shot at 2007-07-30 ![]() Shot at 2007-07-30 ....now I have "Sideradar". Tecnology contrived years later by US-AirForce:rotfl: and look at the first Flak. Wrong direction. Would it be possible to make a version for WAC. If you need files i will send you ![]() Kind regards and thank you for your great mods |
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Well I have got the GWX VIIb going ok now but the VIIC variations have now got the rotating antenna problem, I think this is a problem when trying to import using Pack3D version 2, says imported succesfully but doesn't actually do it!!!
![]() ![]() Thanks. @ A6Intruder, What happened to your WO! What a midget!! ![]()
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Sub captains go down with their ship! |
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#11 |
Grey Wolf
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![]() ![]() ![]() ![]() ![]() Ahh how can a simple mod cause sooo many problems ![]() Reece, it looks as if your boat has reverted to using the NSS_uboat7c_coning.tga in the dat (ie the stock one), it should be using the one in the tex/tnormal folder. Im using the same uboat texture and have no probs (fubars VIIb if im not mistaken). A6Intruder, sorry thats an NYGM problem, happens always with that radar ![]() Ive pulled the file untill the problems are fixed, theres no point people downloading a busted mod. |
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#12 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Well at least your not the only one suprised! Look at your WO! :rotfl:
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"Some ships are designed to sink… others require our assistance." ![]() |
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#13 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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ummm it says "file not found"
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"Some ships are designed to sink… others require our assistance." ![]() |
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#14 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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Does anyone have the "original", i.e. non-WAC or GWX version of this mod? I can't get it to work w/ GWX on the VIIC - in single mission mode SH3/GWX keeps crashing (although it works on the VIIB), and in campaign mode it doesn't appear.
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#15 |
Nub
![]() Join Date: Aug 2007
Posts: 2
Downloads: 3
Uploads: 0
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I was hoping to download this mod and give it a try but the link is broken. I'd really appreciate it if I could get the necesary files so I could use this wonderful eye candy in my game.
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