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Old 07-30-07, 03:24 AM   #1
flakmonkey
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Default [REL] Twisty-Periscope-Thingy-Mod

Twisty-Periscope-Thingy-Mod

Adds a small detail to the periscopes on all the type VIIb/c conning tower variants (JSGME compatible).

Pic:



Download:
http://www.savefile.com/files/929079


(Ive squeezed the file as hard as i can but its still a fairly hefty 17.9Mb, a sizeable chunk of download for such a small addition but it couldnt be avoided.)

Many thanks go to DivingDuck for solving my texture problems..... also dmlavan who originally suggested modding the twisty bits long before i thought of it.
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Old 07-30-07, 04:03 AM   #2
Alex
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REALLY PRETTY !!!
I like very much this attention to details !

P.S. : do you work on other types as well ? :p :hmm:
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Old 07-30-07, 05:00 AM   #3
Reece
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This is great! Downloading now .....
Thanks.
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Last edited by Reece; 07-30-07 at 05:29 AM.
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Old 07-30-07, 05:29 AM   #4
Reece
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Got it! I went to enable but JSGME reports a conflict with the Bouyancy mod for GWX, could a version be done for this or could I use Pack3D to export & import to the Turm dat bouyancy files?
Many thanks Flakmonkey.
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Old 07-30-07, 07:05 AM   #5
ref
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Quote:
Originally Posted by Reece
Got it! I went to enable but JSGME reports a conflict with the Bouyancy mod for GWX, could a version be done for this or could I use Pack3D to export & import to the Turm dat bouyancy files?
Many thanks Flakmonkey.
I haven't downloaded the mod, but they shouldn't be conflicting, the buoyancy mod modifies files in the submarine folder, and Flakmonkey's mod should only modify files in the objects folder...

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Old 07-30-07, 08:17 AM   #6
flakmonkey
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hmmm... certainly shouldnt conflict with anything outside the turm dats.

You will always get a message from JSGME when enabling it saying it *may* conflict with any mod that also changes the turm dats (like the raised/rotating df arial, but thats included so isnt a problem.)

I`ll upload the .objs + instructions so you can use pack3d to add them to your dats. Have to be tomorrow as im not home right now...
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Old 07-30-07, 10:01 AM   #7
Stev1
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I installed this Twisty-Periscope-thingy Mod then the BUOYS MOD via JSGME without any conflict
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Old 07-30-07, 11:09 AM   #8
chris
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Really good job flakmonkey.
Thank you very much for this fine detail.
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Old 07-30-07, 12:20 PM   #9
A6Intruder
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Hi flakmonkey,
like allways I love your mod but....


Shot at 2007-07-30

Shot at 2007-07-30

....now I have "Sideradar". Tecnology contrived years later by US-AirForce:rotfl:
and look at the first Flak. Wrong direction. Would it be possible to make a version for WAC. If you need files i will send you
Kind regards and thank you for your great mods
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Old 07-31-07, 02:08 AM   #10
Reece
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Well I have got the GWX VIIb going ok now but the VIIC variations have now got the rotating antenna problem, I think this is a problem when trying to import using Pack3D version 2, says imported succesfully but doesn't actually do it!!! I have sent another PM for further assistance!
Thanks.

@ A6Intruder, What happened to your WO! What a midget!!
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Old 07-31-07, 03:35 AM   #11
flakmonkey
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Ahh how can a simple mod cause sooo many problems

Reece, it looks as if your boat has reverted to using the NSS_uboat7c_coning.tga in the dat (ie the stock one), it should be using the one in the tex/tnormal folder.
Im using the same uboat texture and have no probs (fubars VIIb if im not mistaken).

A6Intruder, sorry thats an NYGM problem, happens always with that radar

Ive pulled the file untill the problems are fixed, theres no point people downloading a busted mod.
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Old 08-01-07, 11:56 AM   #12
WilhelmSchulz.
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Quote:
Originally Posted by A6Intruder
Well at least your not the only one suprised! Look at your WO! :rotfl:
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Old 08-01-07, 12:07 PM   #13
WilhelmSchulz.
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ummm it says "file not found"
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Old 08-26-07, 12:17 AM   #14
dmlavan
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Does anyone have the "original", i.e. non-WAC or GWX version of this mod? I can't get it to work w/ GWX on the VIIC - in single mission mode SH3/GWX keeps crashing (although it works on the VIIB), and in campaign mode it doesn't appear.
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Old 11-12-07, 05:07 PM   #15
otacon_22
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I was hoping to download this mod and give it a try but the link is broken. I'd really appreciate it if I could get the necesary files so I could use this wonderful eye candy in my game.
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