![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Jan 2006
Posts: 87
Downloads: 14
Uploads: 0
|
![]()
Has anyone yet discored a fix for the fact that DDs ramming the sub almost never cause any damage to the sub, particularly the scope, but always seem to take damage, even sink, themselves?
|
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]()
For myself; don't get caught in a position like this.
Dive, dive, dive. It's explained in the die slow thread, as it is now, the damage can be modded more realistic, but the DD becomes very hard to sink with torpedoes if it's to be strong enough to damage a sub by ramming it. Personally I think the priority should be to model the DD's as so the torpedo hit is the most common cause of damage in trying to find a balance and not by solving this problem through strengthening of the bow.
__________________
Regards, Bando |
![]() |
![]() |
![]() |
|
|