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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2007
Posts: 8
Downloads: 0
Uploads: 0
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Fellas,
I purchased SH4 a couple of months ago and have been monitoring your posts to find out how to play the game correctly. I have never played the game before, or its old versions. Needless to say that all of you have become my instruction mannual. I really like the exchange of great tips and information that all of you provide. Now that I'm getting more confortable with the game, I decided to register and start posting in the forum. I was wondering if there is a way to conduct a successful torpedo attack without ever raising the periscope. If so, would someone please post the instructions on how to do it? I still have not tried to use the sonar and radar for anything, and I would like to start working with them. Specially now that patch 1.3 has corrected so of the problems. I would appreciate some tips on how use them effectively, and when to use them. I would really appreciate any help that you guys can offer. Thanks in advance. |
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#2 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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Welcome aboard! There is a good sonar attack tutorial from WernerSobe here:
http://www.subsim.com/radioroom/showthread.php?t=112591 And all kinds of stuff here: http://www.subsim.com/radioroom/showthread.php?t=108931 |
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#3 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
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Welcome aboard. I can't answer any of your questions because I'm an idiot.
![]() Welcome all same. |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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it was doctrine to do so at the beginning of the war. the USN doctrine
required captains to shoot from a depth of 100' on generated hydrophone bearings using a spread of torpedos as they had no homers. inspite of strong pressure from above some of the early captains defied this and fought their boats at periscope or attack/radar depth. their refusal to follow brought results where those that followed doctrine washed out almost to a man. I dont know where to find the max torpedo launch depth setting in sh4 but you lower that max depth setting to something like 30m or so. the gist of it is, using hydraphones and charting determine by marks the approximate speed and course of the target as best you can. figure out the time approximately it will take for your torpedos to reach the target and howmuch distance your target will cover after they are fired. (assuming you are aiming the boat dead ahead in the firing direction) set a spread and fire if your boat is not aligned then go to peri screen and raise the periscope a few inches out of the housing so you can see the bearing marks and aim the periscope onto the appropriate firing bearing and then fire a spread. this method has a very poor chance of success without homers. best to read the tut on hydrophone attack and TMA M |
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#5 |
Swabbie
![]() Join Date: Jul 2007
Posts: 8
Downloads: 0
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Thanks Hornsby. That video tutorial is a real jewel.
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#6 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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#7 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#8 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
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One word of caution:
While using hydrophones + active sonar and plotting is enough to generate a firing solution (one that works best when no enemy destroyer is around to DC you to death), make absolutely SURE the ships is actually an ENEMY vessel. My first successful blind firing solution resulted in 2/3 hits on a T3 Tanker sailing under US flag. Typhoony wheather had prevented visual contact. The only thing that gave it away was the "Friendly Unit Destoryed" message I got after the 2nd Torpedo Impact. |
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#9 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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thats the risk you take. You should only perform a blind attack where friendly units cannot be assumed. Close to japan in example, you wont find T3 tankers there.
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