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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Well i came across a couple of bugs in the .val file i just couldnt fix (wake & bubbles from prop).
Mostly this is because i absolutely refuse to do any hex editing, id rather chew my own arm off than use a hex editor thankyou very much... So essentially the mods in the trash can, however its a shame to throw all that work away, so ive packaged what i had so far into a sort of unfinished mod, if anyone wants a project to complete, here you go... Ive included the 3d model + texture in the package for anyone who just wants to mess around with it outside of SHIII. (The model included is a bit more detailed than the one in game (i had to trim the polycount for SHIII) + its the original so its in quads rather than triangles so cant be used in games without being converted to tri`s first.) http://www.savefile.com/files/916172 -FM. |
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#2 |
GWX Project Director
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Well, I'm glad you uploaded it all the same. Unless you have any objections, we'll take a look at it. No promises of course... but we'll look at her and go from there.
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#3 |
Grey Wolf
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Yep, feel free, its actually not all that bad, only those 2 bugs i mentioned. Everything else works fine, prop/planes/rudder etc...
Although its a pretty small addition to sh3 since it effectivly has no offensive armament, if you sink it, its about 30tons, so probably not worth a torpedo... |
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#4 |
GWX Project Director
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#5 |
Black Magic
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Sounds like easy fixes. I'll look into it.
How can I enable this to test it? Is it JSGME ready? Don't give up FM! Anything can be fixed and made to work....... I'm not good (or up to speed) with 3D modeling but if I have some questions about locations can you give me the information? Let me ask you this: can you give me x,y,z coordinates of where you want the prop bubbles to start? |
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#6 |
Black Magic
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can I bug you also to post some screenshots of the problems and all? Thanks!
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#7 |
Grey Wolf
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Prop bubbles:
x: 0 y: -0.108 z: -0.853 wake (particle & texture wakes): x: 0 y: -0.041 z: 0.703 I know the wake (siaj.tga) is controlled from the .val file, the prop bubbles however are a mystery, at least 1 set of them is controlled from within the dat and that is already in the correct position. Pics: http://s201.photobucket.com/albums/aa186/tris1066/?action=view¤t=xc1.jpg http://s201.photobucket.com/albums/aa186/tris1066/?action=view¤t=xc2.jpg |
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#8 |
Grey Wolf
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+ forgot to say, yes it is JSGME compatible.
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