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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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This stuff is confusing.
I was looking at patrol objectives inside the campaign. Some we get are patrols, that's easy. There are a class of "sink" missions where you "deploy" to the patrol area, then get a mission update radioed saying ' ENGAGE ENEMY SHIPPING" or something like that. That part I get. What I'd like is for that message to say that intel has determined that a target will be at place X at time Y where Y is some time after you get the message. Ie: "A japanese troop transport is steaming at top speed and is scheduled to put in to Davao harbor in 28 hours." I'd then like the liner to actually do that in ~28 hours. Is that possible? |
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#2 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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I have been toying with that idea in some of my custom missions to get
TF arriving at a certian place at a certain time. As far as I can tell, it is a matter of how far away they start and how fast they are going. Of course, this will be a big trial & error sort of solution but I have got it working fairly close to what I want. I had a DD show up about 8-9 minutes later of when I was attacking a lone merchant.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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How does the game link a particular ship or group to the trigger?
tater |
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#4 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Triggers & events are a hard one to figure out. Been trying to use them
since SH3 but they don't always do what they are supposed to do. The devs never put out a detailed read-me on the editor so I have just been trying different things.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#5 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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I now know when the Yamato TF will show up at a location on its route in
my "Sink the Yamato" patrol. If I knew just how to use the triggers, I could put a radio message warning the player sub about the scheduled stop. JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 |
Rear Admiral
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The best way ive found messages to appear, is by either
A.) the player entering a zone, which you lay down on them map for them to "step in" specifically to trigger a message, or b.) objective completion of some sort. |
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