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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Maybe this is to early to ask but I was wondering if a list of mods (for v1.3) will be compiled and recognized as the best setup to bring SH4 up to a "finished" state? I realize everyone has different priorities as to what that list should include but it seems to me there should be a sort of "must have" at a general level that could be established.
Thanks
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#2 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
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That would be incredibly difficult, to make a set of mods that are must have since it's really a matter of taste when it comes to that. I believe that's the general purpose of both RFB and TM. You would need three versions: Gamers, Light-Simmers, and Realism Nutjobs©
![]() On the other hand, a mod something like "Ultimate Graphics Upgrade" or the like that combined all the eyecandy mods into one, would be very useful. I thought of trying to put a pack together like that myself, but again, one man's treasure is another man's junk, per say. ![]() |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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I've considered going through and making one large pack of textures from all the smaller mods, but the people who made the individual mods would probably raise hell about it.
I've basically done that for myself, I'm just not hosting the file. |
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#4 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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I think (or maybe i am to close to some TABU theme here) that the best would be to release something similar to GWX (thinking future here) A group of guys basically agreeing to release all the stuff as one pack. Reason being all the conflicts you get using .ini's and .cfg's and what have you.
So its almost a must that its released as a group, or at least under one roof like RFB. I am not sure if Beery has any interest in adding "ALL" the graphics stuff etc, but its worth a thought. So many new cool mods out after 1.3 as well... Anyho, I think its kind of future project, and something that needs to be discussed etc etc. Quote:
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#5 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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The best tool IMHO would be something simular to JSGME, but in this case all the conflicting files would be merged. Using both, add another and it then will be merged in as well. Sometimes you'd get a conflict where entries are different on the same spot, you'll have to fill in a value there and then so to speak.
In this case every mod would be a block and one could easily bould his own sim as building blocks are added or deleted to suite the taste. Ideas??
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Regards, Bando |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Not a bad idea at all!...What I use for the text stuff is "Winmerge" but needs some knowledge as to what you are looking for of course. If some one could write an app like what you describe there...well it would be pretty cool.
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#7 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Sounds like we're on the same page for the most part from what everyone has stated. I will say again here that this would be a list of mods that, regardless of your preferred realism level, would be mods anyone would want to have available. I also think the mods in this list would improve over time. Some mods "fix" things, other mods improve and therefore "change" things...this is where people's taste comes into play. This mod set would be of the "fix" nature, plus any "enhancements" that just about everyone agrees are a must have.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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