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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
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Any tips to one hit kill a ship?
Need some advice here.
Apparently there are no SH3-style hit boxes in SH4 according to my other thread. So is there any way to one hit kill a ship in SH4? In SH3 you simply highlight the box to the ammo or fuel bunker. |
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#2 |
Stowaway
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I am afraid it is just experience and the word of other skippers on this forum. below the smoke stack is always a good start, so to is below a gun turret... But I am sure that you already knew this as you played SHIII.
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#3 | |
Mate
![]() Join Date: Mar 2007
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#4 |
Stowaway
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It really is trial and error. I do not believe that there will alway be a certain spot on a certain ship that will give you a one hit one kill result. Targetting is not that accurate (consider sea condition and role of vessels) so while you may think you have scored a hit in the same spot on an identical vessel, the outcome could, and for those who want a lifelike sim, should be different each time.
My knowledge of the game limits my suggestions to smokestacks and gun turrets.... |
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#5 |
Lieutenant
![]() Join Date: Jun 2005
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There are some excellent mods in the mods-forum which completely overhaul the damage-system.
Now ships just seem to have a certain number of hitpoints, as do torpedoes. That makes sinking ships a purely mathematical thing, not the way it should be. |
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#6 | |
Seaman
![]() Join Date: May 2007
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Quote:
Not always an instant kill, but good results more often than not. At least for me. There's certainly enough variety to suggest it isn't a simple hit points model. No doubt it is to an extent, but you do get other results. Probably they just toned down the effectiveness of the "magic spots" to make it more realistic. |
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#7 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#8 |
XO
![]() Join Date: Oct 2005
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It's good to remember that each torpedo has a certain random element to it as well, not every torpedo does the exact same damage each time, there is a small variation in exact damage. I don't recall how much it varied by though.
Personally, I found bow shots woefully inadequate in 1.2. I had engaged a Large Modern Composite Freighter and hit him in the bow with 5 torpedoes and it didn't effect him at all. No damage was visible, no speed reduction, no fire, no flooding. Perhaps that's been fixed in 1.3, I don't tend to play chicken all that often, in the case above I was just getting rid of all my torpedoes before I returned to base and ended the patrol. That was with the mod that increased torpedo damage by 25%. ![]() |
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