![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 0
Uploads: 0
|
![]()
In sh3 one of my favorite things was not to use the button bar on the bottom of the screen but to navigate through the virtual bridge whenever I had to go to a station. For me this really added to the atmosphere. Can you still do that or is there a mod to do it. The only ppl I seem to be able to access through the virtual bridge are the sonar and radar guys. I just want to make sour I am not missing something.
|
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
No real button interaction. All off the interface.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
you can click on the helmsman and assume his position. you can also click on the control room hatch to take you to the conning tower and from there the hatch to the bridge. while in the coning tower click the raise periscope button then click on the edge of the scope and you'll be right in front of it, then click the lens and that'll be your view thru the scope. clicking the sonarman assumes his position as well
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
#4 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
|
![]() Quote:
Accept one thing.....there are no periscope animations in the conning tower as of v1.3....so...there wouldn't be anyway, (at least not untill the much anticipated hotfix for the periscope animations from the devs arrives), to get the one view you describe. All other views...AOK, though. cheers! |
|
![]() |
![]() |
![]() |
#5 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
|
![]()
I noticed it as well, no periscope animations. It took me a while and 5-6 cycles to figure it out.
I liked the point and click interface SH3 had as well. Buttons are cool, but the "virtual" interface made it more fun as well.
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
![]() |
![]() |
![]() |
#6 | ||
Bosun
![]() Join Date: Apr 2005
Posts: 67
Downloads: 63
Uploads: 0
|
![]() Quote:
they should do hotfix or patch the importend things, DD KI, damage system, ect ect. and not such minor normaly not importend periscop animation..! ![]() i dont understand this whining about such absolutly unimportend things against much bigger bugs...! after patch 1.3 ( a good patch ok) the story is not over ! the game has many not solved bugs ![]() patch or hotfix these bugs... then i will give you a big Thank YOU too... maybe, ... because why should i do that... ? i paid my money that should be enough ...! i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release... ![]() i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...! Last edited by Prientje; 07-19-07 at 04:54 AM. |
||
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
|
![]()
I agree, but the animations and other "eye candy" things really add to the realism factor of the simulation....
Im all for that!
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
![]() |
![]() |
![]() |
|
|