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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
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Will the fleet send a tender out to repair your sub...say if your rudder is blown off? IF not, what do you do then? End it all there and submerge to your death?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#2 |
Stowaway
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good question, I raised this issue as apotential for a future mod as it seems a waste of valuble materials and well trained sailors if there is no potential for rescue. I have no idea what the navy did in real life but if your radio is working you would think that the option to call for help would be a smart one...\Can any of the history buffs tell us whatthe SOP was for disabled boats?
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#3 | |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
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Radios aren't exclusive. Anybody who can reach that channel/frequency can listen in. The signal can also be used to track down positions. While I don't doubt that if a crew was in distress they would be assisted in anyway possible, I don't think doing it via radio (unless all other forms of encrypted communications were disabled) would be how they did it.
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#4 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
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They radioed on U-571 :rotfl:
I know in Silent Service 2 you could radio for a tug boat to help if you ran out of fuel. I guess it all depends on how far away from friendly waters you are, but they certainly did assist damaged boats.
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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I'd be reluctant to send a message based on that very main factor. Giving position away unless of course there were friendlies around that could assist.
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#6 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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In SH IV, dive as deep as the dial goes or simply load a previous save. Nothing else you CAN do.
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#7 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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Come on guys, calling for help is the only way, I mean this is a game after all. Or do you want a mod that allows you to rig a mast and sail home?:p
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#8 |
Ace of the deep .
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I dont think a mod for running out of fuel is needed . Where were bases with refuelling capabilities for allied subs and are they historically portrayed in SH4 at correct times etc . This is how i would approach the problem .
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