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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I've been wondering this for as long as I play this game (5 weeks or so). When you press F6 you get to the attack map. The right and bottom part is understandable but what is the map good for?
I play 84% realism (still help from officer and free look) on GWX. |
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#2 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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You can watch your target track until it becomes zeroed out with the bow (or stern) of your sub, and thus insure a better hit.
You can manually input the speed, distance, depth, etc. on this page, too. You can watch the little torps track across the map until they hit (or miss) your targeted ship. Lot's of cool stuff goes on here. ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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With higher realism you use it mostly just for setting up the torpedoes and fill in the TDC data. The thing about the 0'ed gyro angle is also displayed at the scope and uzpo stations though, the little digital number field in the middle on the right.
The map can be useful if you play with map contact updates on and get hunted by more than one DD. Then the contacts you got by hydrophone are displayed on the attack map too, which gives you an good overview of the DD's positions so you not run into one's arm's while evading another. But I think it's not so much to do there, just switch there for the torpedo settings and switch away again ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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In order of what I view as most important... :hmm:
1) It's where I do all my TDC inputs. 2) You can see how your TDC inputs will effect torpedo path, sometimes I catch myself accidentally entering a starboard AoB instead of Port and vice-versa. 3) You can zoom in and use it as a cheat to watch your torpedos running to target. |
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#5 |
Eternal Patrol
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Unfortunately the sub moves across the Attack Map, just as it does on the Navigation Chart. I think it would be better the way it is in AOD: the sub always stays at the middle of the chart, and targets all move in relation to it.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Chief of the Boat
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I use it for target tracking and progress of the torpedo
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