![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]() LATEST VERSION 2.6 (20.07.07) FOR PATCH 1.3 No matter how you like them sinking. is it blowing their bunkers? ![]() or maybe their flamable cargo? ![]() maybe you like them just flooding all over? ![]() or are you the guy who goes for their keel? ![]() or do you like them down under? ![]() or simple turning their decks into hell? ![]() In any case, this mod is the right tool for you! Natural Sinking Mechanics Mod Intro: Installation and Compability The new Damage System: At first some physics. There is only one reason why ships actualy stay afloat Their total weight is less then the weight of the water they displace. And there is only one way to sink them. By increasing their total weight beyond their displacement. In other words they must be flooded with water. Be it by making holes in the hull, explosion inside, or making them roll over. The air inside must be replaced with water in one way or another.Recomended Amount of Torpedoes for different Ships and observed Sinking Times
Deckgun
Basic Changes (for modders) Download: http://files.filefront.com/NSM26zip/;8100796;;/fileinfo.html As usual there is a single mission for your testings with different ships. Enjoy... Last edited by WernerSobe; 07-20-07 at 12:31 PM. |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
All the hit points and Armor levels have been adjusted to more where they should be for all ships and effects have been added to show explosions for certain things that are hit and slower sinking times and a variety of sinkings according to the damage they have taken to what part of the ship. Originaly The Yamamoto had hit points and armor like a Freighter now it is the strongest ship in the Jap fleet and with the simulated oil and fuel loaded into tankers when you breach a cargo hold KABOOM and it will sink with a trail of ocean surface fires behind it until it stops drifting.
|
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
|
![]()
Great. I will give it a shot, thanks
|
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I'd be all over this except that I want to keep the hardcore torpedo mod. What value was changed in the torpedo file?
(guess I can look at it if I can find the torpedo tweak file...) tater |
![]() |
![]() |
#5 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
Sounds very interesting - is this something that you really need to be in port to install or should it work mid-patrol?
__________________
![]() |
![]() |
![]() |
#7 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#8 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
|
![]()
with this mod, would a torpedoed ship sink inevitably by flooding, or can survive?
|
![]() |
![]() |
#9 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#10 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
New Version: 2.2 released. Check first page.
changes:
![]() |
![]() |
![]() |
#11 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]()
2 hours.
The man delivers ![]() Thanks Werner ![]() Bando |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
He be good he be.
![]() |
![]() |
#13 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]()
Outstanding !
![]() I must say it's hard to decide which mod to use: Yours or the DieSlowly Stage 16 ! They are both great but you can't have both of them. Take's a while to find out which suits better .... Regards, Tell |
![]() |
![]() |
#14 |
Seaman
![]() Join Date: Jun 2007
Posts: 41
Downloads: 0
Uploads: 0
|
![]()
I sank my first ship after installing your mod and it went down slowly, but in a reasonable amount of time after several hits. My second target, a large, split composite which took one hit under the keel and other amidships, refused to sink. Within five minutes the entire stern was awash. I surfaced (it's December 1941 and the ship had no gun), killed the engine, and hit time compression. Two-and-a-half days passed and the ship was still afloat, with half its deck awash.
And that was the point that Japanese aircraft appeared and drove me down. Horst |
![]() |
![]() |
#15 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
|
![]()
I tried this mod today and found myself thoroughly impressed and over-joyed as I sunk a med sized 4k ton merchant.
2 fish hit, one dead center, the other just ahead of the bridge. The ship slowed a bit from the hits, then turned away and poured on the coals in an attempt to evade. I surfaced and put a few not so well place deck gun rounds in her. Shortly afterward two life boats appeared as the ship lost its head way and began to list noticibly. I used a few more better placed eck gun rounds to spread the love around and slowly watched her tak eon more and water. The sinking took about 30 to happen after the went dead in the water. A small fire on the stern might have helped her along. Anyay, once she started to reach the brink of no return, you could see here ability to float rapidly deminish in the last few minutes. It finally made sining feel a bit more realistic...great job! |
![]() |
![]() |
|
|