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Old 06-25-07, 12:12 PM   #1
LukeFF
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[REQ] Doubling the max wind speed

Is this possible? Looking at the Beaufort Scale, it seems logical to bump up the max wind speed to 30m/s from the current max of 15m/s. Is this possible to do, or is it hard-coded in the game engine?
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Old 06-25-07, 01:16 PM   #2
Webster
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hmmmm....

what are you looking to get from raising the wind speed?

1m=3feet so 15m/s is 45fps so if you increased it to 90fps wouldn't that cause issues with waves, clouds and smoke?

Last edited by Webster; 06-26-07 at 12:52 AM.
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Old 06-25-07, 02:37 PM   #3
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I guess this is exactly what he wants...
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Old 06-25-07, 04:39 PM   #4
Sailor Steve
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Um, first of all 15m/s isn't 45 mph, it's 45 feet/sec, which is about 35 mph.

Second, if you look at the link you'll see that that comes to Beaufort 7, which is pretty heavy seas but hardly a raging storm.

I don't know if SH4 is done the same way as SH3, but I would guess so from things I've heard. TimeTraveller played with wind speeds in SH3 and found that he could raise the wind speed in single missions, but when reloaded they defaulted back to 15 m/s. That let him to create his Big Waves mod, which coped by doubling the wave height at every wind speed. All the player had to do was pretend the wind was twice what the in-game weather report said it was. It's a great mod, and when JScones did SH3 Commander he added that function, so the player can set his own relative wave heights to suit his tastes. I don't know if anyone is going to do something like that for SH4, but I'm hoping it will be one of the features of the new SH4 Skipper tool.
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Old 06-26-07, 12:55 AM   #5
Webster
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Quote:
Originally Posted by Sailor Steve
Um, first of all 15m/s isn't 45 mph, it's 45 feet/sec, which is about 35 mph.
ok so i made mistake. i swapped mph for fps so it will be accurate lol.
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Old 06-25-07, 07:21 PM   #6
LukeFF
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Quote:
Originally Posted by Typhaon
I guess this is exactly what he wants...
Yep, you're right. Right now the maximum wind speed is about half of what real-world boats could be expected to experience on any given patrol, so because of that I would like to bring the weather conditions more in line with reality.

While on the subject, how do the stock wave heights match up with real-world storm conditions?
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Old 06-25-07, 08:34 PM   #7
Fearless
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I find that no matter what the sea state is, it doesn't have any affect in the subs performance. I still find that at 2/3 speed setting my sub travels at 11kts no matter what sea state.
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Old 06-26-07, 10:07 AM   #8
Typhaon
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Quote:
Originally Posted by Fearless
I find that no matter what the sea state is, it doesn't have any affect in the subs performance. I still find that at 2/3 speed setting my sub travels at 11kts no matter what sea state.
Maybe it doesn't eaffect the speed, but it does affect battles... surface-attacks are (without automated view stabelizer) nearly impossible, DDs have much more trouble tracking you with hydrophones, using the periscope is difficult, ships might sink faster in stormy weather.
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