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Old 06-24-07, 04:33 PM   #1
kv29
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Join Date: May 2007
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Default [REQ] Better accuracy for merchant turrets

As it is now, merchant gunners cant hit a damn thing beyond 1000 meters, which I suspect is not very realistic. I know they are not supposed to man the guns as good as hard trained navy sailors, but I believe they should be able to score at longer ranges provided they have a better and more stable firing platform than subs.

Does anyone know what files are involved to tweak that?
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Old 06-24-07, 04:52 PM   #2
tater
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The stock game doesn't have a single merchant crew set past "novice" bumping a few up would be a good start.
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Old 06-24-07, 05:03 PM   #3
kv29
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ok, how do I do that?
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Old 06-24-07, 07:43 PM   #4
tater
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mcoca's automated editor would do the trick, though from experience I can tell you there is a bit of a learning curve to coding for it for the programming impared (hard to believe I had to write fortran code back in the day...)

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Old 06-24-07, 08:15 PM   #5
Stew U-582
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I created my own config files that improve the accuracy
and increase the range of AI guns,
if you would like to give it a try your wellcome
it JSGME compatible

http://www.mediafire.com/?7asyjxmgglg

[AI Cannons]
Max error angle=4 ;[deg]
Max fire range=9000 ;[m]
Max fire wait=7 ;[s]12
[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]1000
Max fire wait=3 ;[s]7

this is the section from the sim cfg that controlls AI guns
the highlighted figures are what your interested in I actually run lower angles of error in my game but this is what I uploaded.
you can open and edit this file with notepad.

hope this helps

Stu
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Old 06-25-07, 07:25 AM   #6
Julius Caesar
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I use this values

[AI Cannons]
Max error angle=1
Max fire range=8000
Max fire wait=5

It will give you more chalenging enemy deck guns
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