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Old 06-23-07, 05:13 PM   #1
panthercules
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Default [REQ] Simple way to tweak deck gun damage levels?

Searched around a bit, but couldn't find what I was looking for. I D/L'ed the set of tweak files I found in the modding tutorial link, and tried the sub gun tweak files, but they only let you tweak a small number of factors and the amount of damage inflicted didn't seem to be one of them

Here's what I want to do - been playing around with RFB and generally I really like it, but I am a little tired of pumping almost all my deck gun ammo into a small/medium freighter and seeing no damage or effect until maybe the 170-180th hit or worse. I don't want to get involved in the "realism wars" of discussing whether Beery's RFB settings are correct or not - I suspect they're pretty darn close, and I don't want to revert to stock values and start sending DDs and 7,000 ton freighters to the bottom with 10 or 15 shots. But I would like to up the damage levels inflicted by the deck guns by maybe 5-10% or so, and see if maybe I can start doing some visible damage and at least disabling if not sinking at least some of the smaller merchants with maybe 70-100 shells.

Anybody know if there's another set of tweak files or some other way to easily play around with these settings without totally screwing up a bunch of other stuff in the process?
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Old 06-23-07, 05:19 PM   #2
Mush Martin
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its the shells hitting power that you need to tweak to increase
damage. by way of example in Uber for SH3 we have the 88 mm
is set with hitting power of a 12.7 cm range and rate and such are
on the gun but hitting power as such is a shell thing.
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Old 06-23-07, 05:28 PM   #3
kv29
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look here:
http://www.subsim.com/radioroom/showthread.php?t=117182

be aware that if you set the gundeck EF factor lower than 5, you won´t see any damage (holes) on the ships. 5 is around half the stock value for the 4"25 deck gun. I set mine all to half values.
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Old 06-23-07, 09:27 PM   #4
panthercules
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Quote:
Originally Posted by kv29
look here:
http://www.subsim.com/radioroom/showthread.php?t=117182

be aware that if you set the gundeck EF factor lower than 5, you won´t see any damage (holes) on the ships. 5 is around half the stock value for the 4"25 deck gun. I set mine all to half values.
Yeah - I had looked there, but I can't find the instructions on how you actually change the settings. I don't see any settings for anything like this in the gun tweak files I D/L'ed, so I'm thinking either I need some new/updated gun tweak files or the parameters to be tweaked actualy lie in some other files. I've only just started playing around with the minitweaker, so maybe I'm reading right past it in those threads, but can anybody point me to the place where I can actually play with those EF factors?
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Old 06-24-07, 09:38 AM   #5
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You have to change the values in the shells file for each gun size - If your not sure how - just let me know what you want the various values to be (shell speed, damage max and min, along with radius min and max for the 3/4/5 inch gun) and I will mod it for ya and post it. Note that the radius is as important (if not more) to the damage calculation because a medium damage shell with a small damage radius doesnt do much - with a large radius its only a few shots to sink a target. Let me know.
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Old 06-24-07, 09:50 AM   #6
Mush Martin
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Quote:
Originally Posted by CaptainHaplo
You have to change the values in the shells file for each gun size - If your not sure how - just let me know what you want the various values to be (shell speed, damage max and min, along with radius min and max for the 3/4/5 inch gun) and I will mod it for ya and post it. Note that the radius is as important (if not more) to the damage calculation because a medium damage shell with a small damage radius doesnt do much - with a large radius its only a few shots to sink a target. Let me know.
So that would imply I was wrong after all. Hmmmm on a different thread we were speculating that Impulse governed damage
where radius governed visual effects. wrong again damn
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Old 06-24-07, 12:51 PM   #7
panthercules
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Quote:
Originally Posted by CaptainHaplo
You have to change the values in the shells file for each gun size - If your not sure how - just let me know what you want the various values to be (shell speed, damage max and min, along with radius min and max for the 3/4/5 inch gun) and I will mod it for ya and post it. Note that the radius is as important (if not more) to the damage calculation because a medium damage shell with a small damage radius doesnt do much - with a large radius its only a few shots to sink a target. Let me know.
I guess I'm not being clear enough - there are no such radius/damage parameters showing up in the sub gun tweak files I D/L'ed from the modding tools thread - only a few parameters like storage amounts, speed, reload time, range, angle and tolerances, and gun barrel movement. I can't find any "shells files" in what I D/L'ed, (just a tweak file for each type of gun - no separate shells files for those guns).

So - are there some updated/different tweak files that everybody else is playing with here and I need to get somewhere? Can someone point me to a link where those files can be D/L'ed? Sure would appreciate it.
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