![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
Searched around a bit, but couldn't find what I was looking for. I D/L'ed the set of tweak files I found in the modding tutorial link, and tried the sub gun tweak files, but they only let you tweak a small number of factors and the amount of damage inflicted didn't seem to be one of them
Here's what I want to do - been playing around with RFB and generally I really like it, but I am a little tired of pumping almost all my deck gun ammo into a small/medium freighter and seeing no damage or effect until maybe the 170-180th hit or worse. I don't want to get involved in the "realism wars" of discussing whether Beery's RFB settings are correct or not - I suspect they're pretty darn close, and I don't want to revert to stock values and start sending DDs and 7,000 ton freighters to the bottom with 10 or 15 shots. But I would like to up the damage levels inflicted by the deck guns by maybe 5-10% or so, and see if maybe I can start doing some visible damage and at least disabling if not sinking at least some of the smaller merchants with maybe 70-100 shells. Anybody know if there's another set of tweak files or some other way to easily play around with these settings without totally screwing up a bunch of other stuff in the process?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
its the shells hitting power that you need to tweak to increase
damage. by way of example in Uber for SH3 we have the 88 mm is set with hitting power of a 12.7 cm range and rate and such are on the gun but hitting power as such is a shell thing. |
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
|
![]()
look here:
http://www.subsim.com/radioroom/showthread.php?t=117182 be aware that if you set the gundeck EF factor lower than 5, you won´t see any damage (holes) on the ships. 5 is around half the stock value for the 4"25 deck gun. I set mine all to half values. |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
![]()
You have to change the values in the shells file for each gun size - If your not sure how - just let me know what you want the various values to be (shell speed, damage max and min, along with radius min and max for the 3/4/5 inch gun) and I will mod it for ya and post it. Note that the radius is as important (if not more) to the damage calculation because a medium damage shell with a small damage radius doesnt do much - with a large radius its only a few shots to sink a target. Let me know.
__________________
Good Hunting! Captain Haplo ![]() |
![]() |
![]() |
![]() |
#6 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
where radius governed visual effects. wrong again damn |
|
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
So - are there some updated/different tweak files that everybody else is playing with here and I need to get somewhere? Can someone point me to a link where those files can be D/L'ed? Sure would appreciate it.
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|