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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
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Is SHIV rendered in 32bits? because the sky suffers from bad color dithering at sunrise and sunset, looks like in 16 bits or something, which reminds me of a similar problem in Operation Flashpoint that also caused flashing textures to occur here and there, which is exactly what happens with some ships. When you set OF to render in 32 bits (in the config menu), the dithering & flashing textures were gone.
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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KV - what graphics card are you using? What graphical settings? I have yet to see this on either of the machines I have played SH4 on... Anytime there is a graphics oddity - always check to verify your running fairly current vid card drivers and such. Post some details and we will all try to help if we can.
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#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
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Im using 6600 gt 128mb, color depth set to 32bits, and a 19" widescreen. perhaps the color rendering for this tipe of monitor is not good enough?
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ...
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"victim's ? ... arent we all ? " |
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#5 |
Watch Officer
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Location: Buenos Aires
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thats what im getting too. the odd thing is that I don´t see such thing in other games....
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#6 |
Seasoned Skipper
![]() Join Date: Oct 2005
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i have a 7300 gt 512mb its not a really good card but its not that bad also
so i guess its game related , i have seen the same in some screenshots in my opinion SH3 is better in this i also notices this uzing the binoculars or the uzo in the horizon line
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"victim's ? ... arent we all ? " |
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#7 | |
Admiral
![]() Join Date: Apr 2005
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