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#1 |
Watch
![]() Join Date: Nov 2005
Posts: 17
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Q1:Ok, whats up with 75% of my torps detonating before the target. They're going off faster than me at the junior prom. :p
Q2: Is damage adjusted for ships in port? I put 5 torps into a tanker in port and it caught a little fire, but no sinking. Q3: Does the magnetic influence actually work? I have put several torps under the keel a la SHIII with no joy. Only contact detonation. on 100% Realism with RFB 1.28 |
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#2 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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1) This is historically correct. If you are using mag det. then premature detonations were the norm, especially in rough seas. By '43 they deactivated them (sorry to hear about that whole "prom" thing. Hope the tux was rented).
2) I think they just continue going on, although sinking can be verrrrrry slooooow (I had one tanker that took over an hour). 3) This seems to be a problem with the metric/imperial conversions and (fingers crossed) will be addressed in patch 1.03. Sometimes they work, but, in my experience, rarely. Just like it was in 41-43. JCC Last edited by John Channing; 06-17-07 at 06:35 PM. |
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#3 | |
Navy Seal
![]() Join Date: Mar 2000
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#4 |
Ace of the deep .
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My wife says she hopes i can fix the premature detonation because its annoying .
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#5 | |
Stowaway
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Well, it's better from shooting duds! Last edited by Julius Caesar; 06-18-07 at 02:44 PM. |
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
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(We all know nothing happend at the prom ![]() Last edited by John Channing; 06-18-07 at 01:55 PM. |
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#7 | ||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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(and speak for yourself. My prom night was memorable... for me, anyway!) JCC |
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#8 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
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Hi
Actually, American torpedoes had multiple flaws. The detonators were buggy, but so was the gyroscope that regulated the depth at which the torpedo ran. On average, until mid 1943 torpedoes ran about 10-15 feet too deep. That means that that in shallow water, based on the default depth setting in imperial, your torpedo is not running at 6 feet but at 16 - 21 feet. So, it may hit the bottom when fired in shallow water. There is also a chance, given that the torpedos are running so deep, that they hit a torpedo net. Several users on the forum have reported that they got caught in them and couldn't escape. Hope that helps.
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== Last edited by PepsiCan; 06-20-07 at 09:09 AM. |
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#9 | |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
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nomad_delta |
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#10 | |
Navy Seal
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![]() I'm the one who originally did work on this mod, and that's exactly the figures I was getting. 75% is a fairly light median given how badly the torps were screwed up until '43... |
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#11 | ||
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
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#12 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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There are many parameters to adjust into the files related to the torpedo reliability, you can play tweaking them. Quote:
I was not able to discover what are they... If you buld a siongle mission, with the mission editor, all cargo options reacts well to the adjusted settings, but in campaign seems to be an "extra" option... those ships are very hard to sink... Quote:
But you are right, there are many more settings related to the pistol and torp reliability, in SH IV magnetics seems to be not so good as in example into SH III. ![]() ![]() ![]() |
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#13 | |
Canadian Wolf
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#14 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
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Regarding magnetic detonators, see this post:
http://www.subsim.com/radioroom/show...2&postcount=42 It appears they don't work at all. When they do detonate, it seems to be due to contact hits only. |
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#15 |
Swabbie
![]() Join Date: Apr 2007
Location: Michigan
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I think one of the problems with sinking ships in port is that it is very shallow. I noticed the same thing when I was attacking ships in port. I would look under the water with the external cam and the bow or stern would be sitting on the sea floor, yet the majority of the boat would still be above water. You have to actually blow them up to get the kill in my experience. Which, unfortunately, can take quite a few fish. I would try aiming for the weak spots in a ship to lessen the number of fish required.
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