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#1 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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What combinations do I want in each compartment? Some are intuitive, but some (like damage control) are not.
Also, what do medals do? Do they grant any bonuses to the crewman like in SH3? Yes, I did a search, but to be honest the threads I found were mostly others asking the same questions and not many answers. |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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One of the developers has said that crewmen with the mechanical or electrical skill are the ones you want in your damage control party.
medals will grant bonuses along the lines of faster top speed for your boat, or faster torpedoes. I think. maybe that happens as crewmen gain ranks. it's all about as clear as mud.
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#3 |
A-ganger
![]() Join Date: Jun 2005
Posts: 77
Downloads: 0
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i too, would like more information on this topic.
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#4 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
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Same here. Seems like the devs left us high & dry on this one, or at least Ubi's manual writers did. It could be there's a very elaborate and well thought-out crew management system hidden in there someplace, but without any documentation is sure is hard to tell.
nomad_delta |
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#5 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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Good to hear I'm not the only one having issues with this then.
The SH3 system made sense after a while, this one I'm still having issues with. I feel like I'm fumbling around in the dark without a clue. Oh well. I'll keep trying. If I can actually survive more than three patrols in a campaign, I might actually start to see an effect. |
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#6 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
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Here's my setup
![]() ![]() (no, I'm not a 100% pure realism freak, sorry ![]()
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