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Old 06-06-07, 03:18 PM   #1
Anvart
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Default [REL] Now Hydrophone Head has correct SkipSweep sector

Hi, All.
Mod update:
HydrophoneHeadRot.7z
Author Anvart.
This mod is for SH4 game ver. 1.2.
This mod fix Hydrophone Head Rotation.
Now Hydrophone Head has correct rotation, clockwise, synchronously with hydrophone indicator.
This mod changes stock Sensors_sub_US.dat file (without mods) and Sensors_sub_US.sim.
HydrophoneHeadRot.7z is located on my FileFront page ...

The new mod version HydrophoneHeadRot2.7z is added.
This mod is for SH4 game ver. 1.2.
This mod fix Hydrophone Head Rotation.
Now Hydrophone Head has correct rotation, clockwise, synchronously with hydrophone indicator.
This mod patches Sensors_sub_US.dat and Sensors_sub_US.sim files.

Compatibility:
HydrophHeadPatch.exe can be applied to Sensors_sub_US.dat file with stock size of file and with stock position of data blocks in file. HydrophHeadpatch.exe creates bak-file: Sensors_sub_US.dat.bak.
RotateSimPatch.exe can be applied to Sensors_sub_US.sim file with stock size of file and with stock position of data blocks in file. RotateSimPatch.exe creates bak-file: Sensors_sub_US.sim.bak.
Patch-method of modding is more compatible.

HydrophoneHeadRot2.7z is located on my FileFront page ...
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Last edited by Anvart; 06-08-07 at 01:17 PM.
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Old 06-06-07, 03:55 PM   #2
GT182
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Nice one Anvart.
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Old 06-06-07, 04:06 PM   #3
CaptainCox
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Cheers! man, will try this one out...in the morning :p To tired to even load the game another time But 1st thing at sun rise!
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Old 06-06-07, 07:13 PM   #4
panthercules
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D/L'd and read the readme, but I still can't figure out what it is about the hydrophone that this is supposed to fix - my two best guesses are:

(1) fixes the external animation where what seems to be the hydrophone sound heads rotate for a while and then sort of click backwards and start rotating again, instead of continuing to rotate smoothly in the same direction for a full circle; or

(2) introduces dead zone internally while listening to the hydrophone station, if US 'phones couldn't actually hear a full 360 degrees (I think I remember reading that the German ones, at least the early ones, had some dead zones directly fore and aft, but I haven't read anything about the US 'phones one way or the other).

Can you tell us what this mod actually does?

Thanks
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Old 06-06-07, 07:37 PM   #5
kv29
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bump, I don´t understand what it does either.
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Old 06-06-07, 10:13 PM   #6
MONOLITH
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Ditto the two posts above.

What does it do exactly?

Thanks.

Good work regardless.
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