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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, All.
Mod update: HydrophoneHeadRot.7z Author Anvart. This mod is for SH4 game ver. 1.2. This mod fix Hydrophone Head Rotation. Now Hydrophone Head has correct rotation, clockwise, synchronously with hydrophone indicator. This mod changes stock Sensors_sub_US.dat file (without mods) and Sensors_sub_US.sim. HydrophoneHeadRot.7z is located on my FileFront page ... The new mod version HydrophoneHeadRot2.7z is added. This mod is for SH4 game ver. 1.2. This mod fix Hydrophone Head Rotation. Now Hydrophone Head has correct rotation, clockwise, synchronously with hydrophone indicator. This mod patches Sensors_sub_US.dat and Sensors_sub_US.sim files. Compatibility: HydrophHeadPatch.exe can be applied to Sensors_sub_US.dat file with stock size of file and with stock position of data blocks in file. HydrophHeadpatch.exe creates bak-file: Sensors_sub_US.dat.bak. RotateSimPatch.exe can be applied to Sensors_sub_US.sim file with stock size of file and with stock position of data blocks in file. RotateSimPatch.exe creates bak-file: Sensors_sub_US.sim.bak. Patch-method of modding is more compatible. HydrophoneHeadRot2.7z is located on my FileFront page ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-08-07 at 01:17 PM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Nice one Anvart.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers! man, will try this one out...in the morning :p To tired to even load the game another time
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#4 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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D/L'd and read the readme, but I still can't figure out what it is about the hydrophone that this is supposed to fix - my two best guesses are:
(1) fixes the external animation where what seems to be the hydrophone sound heads rotate for a while and then sort of click backwards and start rotating again, instead of continuing to rotate smoothly in the same direction for a full circle; or (2) introduces dead zone internally while listening to the hydrophone station, if US 'phones couldn't actually hear a full 360 degrees (I think I remember reading that the German ones, at least the early ones, had some dead zones directly fore and aft, but I haven't read anything about the US 'phones one way or the other). Can you tell us what this mod actually does? Thanks ![]()
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#5 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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bump, I don´t understand what it does either.
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#6 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Ditto the two posts above.
What does it do exactly? Thanks. Good work regardless. ![]()
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