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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
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If so how?
Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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Um, of course...
Still for the most part in exactly the same way as described next to the tickbox. |
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#3 |
Chief of the Boat
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As Boris said...the details to the right of the box explain the consequences/changes.
The higher your realism settings also equates to higher renown figures for sinkings ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2002
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I guess I was not specific enough.
What I meant does it impact the course of the computer's generated campaign and the behavior/level of skill of enemy ships you encounter. I read somewhere for stock SH3 that the opposition gets tougher on higher levels. So, is this true of GWX? Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#5 |
Chief of the Boat
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Never played 'stock' for a long time
![]() In GWX the levels of skill of the escorts eventually rise to veteran and elite levels as the war progresses ![]() |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Not sure where you read that about stock but its BS
The campaign files arent touched by your difficulty changes The only thing that changes are the options you tick It may SEEM the escorts are harder but they are the same as if running at 0 realism |
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